the rewards are junk, especially if you compare them to the web slinger challenge.
The rewards for full completion of section four of the webslinger challenge were 1200 4* shards, 300 5* shards, 70 units, 6000 T4B fragment and 5 T4CC fragment crystals. The reward for completing the six fights in the boss rush are 1 4* crystal, 1000 5* shards, 175 units, 10 5* sig stones, and 10 4* sig stones. They don't map one-to-one perfectly but I would say that the rewards for the boss rush are approximately twice as much as the rewards for completing the entire section four map of the web slinger challenge. Those are arguably comparable difficulty tasks at first glance.
Miike, in between grounded wisdom arguing against everyone, can you give us details on CR difference. Does a 6* rank 1 have the same stats as a 5* 4/55? Why the change in progression?
What groundedwisdome fails to see is that it's unfair that a r1 6*(which equals to a like rank 4 4* I believe?) Is at the same level of CR as a 5* rank 4. Like what is the logic in that, I understand harder opponents, more content blah blah. But like why make a weaker leveled champ be as annoying as a 4/55 champ in CR?
@GroundedWisdom I see what you said about more challenging content...but I think you missed the point!Our fear IS NOT that 6* will be too tough to beat...thats fine and logical,and yes we all want new greater challenges!Our fear is that all the hard work we've put will be gone,because having a 6* being greater without any resources needed than a 5* 4/55 that as @Morgan explained needs 12t4b,6t4cc and 4t2a(which Morgan forgot to mention...) and tons of gold and iso is just insane,and makes you think if there is any point any longer to rank up those 5*,and makes you question if your roster is as good as you thought any longer!
To explain a little better if 6* followed the logical progress as 4* and 5* then they would still be greater than every previous champ,but they would need to rank them up which will need time,effort and resources.So it would be challenging and also make you think whether you should use those resources to your favourite 5*(and get him to r4/r5) or to the 6*.Also to make it clear again with the logical progression,6* at rank3 they would still be equal(and maybe a little better) to a maxed out 5*(which does not even exist yet) and from rank4 already they would be greater(clearly greater as 4/55 5* to 5/50 4*) than 5* and even greater at rank5....
I think that's jumping the gun. It will be a long time before 6*s are so common that it's not worth Ranking 5*s. They're not going to be circulating that much at first. A 5* R5 will have the same CR as a 6* R2. These changes are going to span over time. It's not as if the game will be filled with 6*s overnight. Which is what I've maintained since the 6* Announcement. They're long-term plans. With these things come the means to grow naturally. Growth takes Resources and time. As much as I admire the drive to advance, I think the anticipation has expectations too far into the future. Now, perhaps Resources will be made more available in the near future. I just don't believe that the release of 6*s is going to make everyone's Roster obsolete. The majority of people won't even have a 6* at first, much less enough of a Roster to be concerned about that.
I cant believe im responding to you but your understanding is very shallow and has been from day one. Many many people sounded the alarm and the warnings from the first instant this was announced and they havent been heard and often your share volume of word drowns out productive discussion. Yes you can debate but debate isn't blanket reject of facts and spin which you often go to as your mechanisum for communication.
While it will indeed take many a long time to build up just 3 6*, good or bad, there are many who already hold enough 6* shards for 2+ 6* champs when they are available.
However besides that its not necessarily how long it will take the players to get a roster of 6* but basically from 18 oct 6* are in kabams arsenal and they will be deploying them more and more so all those with limited 5* downwards are looking at increasing costs and will need to decide if its still worth it to them. They only said we could max rank a 5* before 6* become playable, not before they used them so how long will they make us wait while they have the advantage and try to encourage more spending to beat the challenge?
The CR isnt minor for many and as it doesnt follow their established patent its a deliberate deviation for kabam reasons which they havent explained openly or honestly but just basically said thats it tough get on with it.
Kabam arent being open, arent transparent and are continually missing the opportunity to constructively work with their player base everytime its offered, i am talking more than glorified testers, and marketters which is how they are using the streamers.
Yes they have plans and thats good but if they dont give what their players want then they will be worthless, so why not work with us strategically as well, many of us are experienced and would add value im sure.
All this is in adition to the fact the game is in a terrible state with bugs, lags, AW is a complete disgrace and they are stubbornly excluding us from what is happening as well as not putting a skill component back into it which must be there for a war to have any credibility but thats getting off topic.
Let me tell you just a quick easy example to let you understand how effed up the "current" situation is.
A maxed rank 1 6* (1/30? 1/35?) without any resources spent into it will equal in strenght and CR a fully ranked 4/55 r4 5 star champion. Which takes 12 t4b, 6t4c catalists, and horrendous amount of gold, and about what, 6 months to achieve if you're averagly lucky.
Now aside from the fact they're cutting their own balls like that, how do you call it fair?
ABOUT 6* UPDATE: (kabam u can think about it)
................................................................................
I UNDERSTAND THE CAUSE OF FRUSTRATION OF THOSE PLAYERS WHO HAVE MULTIPLE NUMBER OF 5* R4. THEIR INVESMENT IN 5* IS SO MUCH. IF SOMEONE HAVE NOT MUCH 5* R4 (i even dont have any 5* r3 :-D) THEY WILL B HAPPY TO SEE EASY 6* R1 EQUIVALENT WITHOUT THAT INVESTMENT.
I THINK I HAVE FAIR SOLUTION ABOUT IT. FOR 6* EACH LEVEL UP (NOT RANK UP) INSTEAD OF GOLD HOW ABOUT IT SHOULD REQUIRE 1 T4BC & 1 T1 ALPHA. THAT MAY SOLVE THE SITUATION.
WILL SOUL BOOSTS BE AVAILABLE FOR THIS CHALLENGE? If Mephisto is awakened, this will really stir up the community in a negative way as we will come back to the forums and complain about it because for a 16% chance to proc Aura of Incineration, it happens quite often. ALLOW SOUL BOOSTS!
WILL SOUL BOOSTS BE AVAILABLE FOR THIS CHALLENGE? If Mephisto is awakened, this will really stir up the community in a negative way as we will come back to the forums and complain about it because for a 16% chance to proc Aura of Incineration, it happens quite often. ALLOW SOUL BOOSTS!
Can't believe there has been no response regarding the 6* CR. Maybe it was a mistake and they are trying to decide whether to fix it or declare it working as intended.
Why is everyone freaking out about the CR? You do realize it has almost no effect on your stats anyway right? Do the math and find out the impact for yourself before losing your mind's.
Why is everyone freaking out about the CR? You do realize it has almost no effect on your stats anyway right? Do the math and find out the impact for yourself before losing your mind's.
Possibly because the current challenger rating scales with champ strength, a max 3*, 3/30 4*, and 1/25 5* all have the same challenger rating, as do a 4/40 4* and 2/35 5*, and 5/50 4* and 3/45 5*.
When that is applied to 6*, a leveled up r1 6* appears to be around the same strength as a 4/55 5* that requires a lot of rare resources to achieve. Most of us want to know if this is the case or if the 6*s are just following the 12.0 CR system, and if so, then why ? This was a big point of contention between the players and Kabam.
Why is everyone freaking out about the CR? You do realize it has almost no effect on your stats anyway right? Do the math and find out the impact for yourself before losing your mind's.
I don't know why people are freaking out. But I also don't know why we've heard no explanation as to why this change has been made. I think it's pretty reasonable to ask, even if it doesn't have a major impact currently. I mean, Miike said he was mistaken when he said the increase in CR was consistent. So, if it's not consistent, I'm just wondering why?
I agree that people don't need to get upset about it yet, but I also think it's perfectly appropriate that there be some explanation.
The explanation might be something the devs aren't really allowed to say. CR is fundamentally a difficulty knob and it is a fairly small one. In order for 6* champions to fit the difficulty range they were intended to have, it might be necessary for the devs to have their CR ratings be a little higher than they would have been had they followed the 3-4-5 pattern.
There's some good and bad to that. Important to remember that CR cuts both ways: it makes the content's 6* champions a little stronger against our 5* and 4* champs, but it also means our 6* champions will be stronger against the existing 4* and 5* content when we get them. And it means 6* champions have a greater lifespan as the top tier power champions. Higher CR means the game can exist for a longer period of time before the successor to 6* champions starts getting contemplated.
Officially, the devs probably cannot comment on exactly how the 6* champions are going to be positioned in strength relative to current content, and they most certainly cannot say anything about some future time when the next thing past 6* champions might be designed.
Also, it is possible that some designer made a mistake and amplified that mistake by giving Kabam Miike incorrect information. If so, they are probably not going to throw that guy under the bus: they will likely say nothing and just slap him behind the head Gibbs-style behind closed doors.
We’ve mentioned this before but want to reiterate - this is not only your first interaction with 6-Star Champions, but your first chance to give us feedback on 6-Star Champions as well! We want to know how you found their difficulty level, your thoughts on how your specific Champions performed against Six-Stars, and any other thoughts or feedback you’d like to share with us!
I’m curious what exactly you’re hoping to gain from this? The only new game mechanic has been disabled and you already have plenty of data on the challenger rating system that you shouldn’t need us to tell you if this will be too hard. I noticed you increased the distance in CR between 5 and 6*s. Are you wanting us to tell you that the r2 and 3 ones are going to be too hard? Because you should be able to extrapolate that from current data. From the outside looking in, 6*s without the adrenaline feature seem no different than 5*s to 4*s with a slight increase to CR. Are signature values and such the same? Would appreciate some insight into your expectations of “test run”.
Honestly, this feels like fluff to tide folks over since you have little new content and tons of bugs souring the overall game experience. I’d love to be told differently though.
Why is everyone freaking out about the CR? You do realize it has almost no effect on your stats anyway right? Do the math and find out the impact for yourself before losing your mind's.
I have to agree with this. We're talking about a 1-2.5% difference between a 4* Max and a 6* R1. Now, I'm sure the reaction stems from the fact that it's one step higher from the existing deviation, but there was nothing saying that it wouldn't change. Logically, there has to be a separation between 4*s and 6*s, whether significant or not. That's the whole point of having different Star Levels. I won't get into the idea of transparency because they've told us what is in store. I think the term is thrown around whenever something changes.
Why is everyone freaking out about the CR? You do realize it has almost no effect on your stats anyway right? Do the math and find out the impact for yourself before losing your mind's.
I have to agree with this. We're talking about a 1-2.5% difference between a 4* Max and a 6* R1. Now, I'm sure the reaction stems from the fact that it's one step higher from the existing deviation, but there was nothing saying that it wouldn't change. Logically, there has to be a separation between 4*s and 6*s, whether significant or not. That's the whole point of having different Star Levels. I won't get into the idea of transparency because they've told us what is in store. I think the term is thrown around whenever something changes.
The 1-2.5% isn’t the difference, that’s how much is taken away just by a 10 challenger rating difference. Not only does this not address the stat changes (Higher HP and attack for 6*), but this also doesn’t take in the boost given to the higher challenger rating.
6* will already have higher hp and attack stats, an approximate 5% other stat difference at R1 from a 4* but 5* also have higher armor, 6* might have that and another stat heavily increased too.
Why is everyone freaking out about the CR? You do realize it has almost no effect on your stats anyway right? Do the math and find out the impact for yourself before losing your mind's.
I have to agree with this. We're talking about a 1-2.5% difference between a 4* Max and a 6* R1. Now, I'm sure the reaction stems from the fact that it's one step higher from the existing deviation, but there was nothing saying that it wouldn't change. Logically, there has to be a separation between 4*s and 6*s, whether significant or not. That's the whole point of having different Star Levels. I won't get into the idea of transparency because they've told us what is in store. I think the term is thrown around whenever something changes.
The 1-2.5% isn’t the difference, that’s how much is taken away just by a 10 challenger rating difference. Not only does this not address the stat changes (Higher HP and attack for 6*), but this also doesn’t take in the boost given to the higher challenger rating.
6* will already have higher hp and attack stats, an approximate 5% other stat difference at R1 from a 4* but 5* also have higher armor, 6* might have that and another stat heavily increased too.
6*s will be top-level. We would expect a deviation between 4*s and 6*s. The same way we wouldn't take a team of Max 3*s into a 5* Quest and expect them to perform as well as 4*s. There is a point to having higher levels, and it's about adding a new level of challenge. It's one CR difference. Not a great difference. It still stands that in order to complete content, you need a sufficient Roster. That's no different with the addition of 6*s.
Why is everyone freaking out about the CR? You do realize it has almost no effect on your stats anyway right? Do the math and find out the impact for yourself before losing your mind's.
I have to agree with this. We're talking about a 1-2.5% difference between a 4* Max and a 6* R1. Now, I'm sure the reaction stems from the fact that it's one step higher from the existing deviation, but there was nothing saying that it wouldn't change. Logically, there has to be a separation between 4*s and 6*s, whether significant or not. That's the whole point of having different Star Levels. I won't get into the idea of transparency because they've told us what is in store. I think the term is thrown around whenever something changes.
The 1-2.5% isn’t the difference, that’s how much is taken away just by a 10 challenger rating difference. Not only does this not address the stat changes (Higher HP and attack for 6*), but this also doesn’t take in the boost given to the higher challenger rating.
6* will already have higher hp and attack stats, an approximate 5% other stat difference at R1 from a 4* but 5* also have higher armor, 6* might have that and another stat heavily increased too.
6*s will be top-level. We would expect a deviation between 4*s and 6*s. The same way we wouldn't take a team of Max 3*s into a 5* Quest and expect them to perform as well as 4*s. There is a point to having higher levels, and it's about adding a new level of challenge. It's one CR difference. Not a great difference. It still stands that in order to complete content, you need a sufficient Roster. That's no different with the addition of 6*s.
I am taking three stars into the six star boss rush though
Why is everyone freaking out about the CR? You do realize it has almost no effect on your stats anyway right? Do the math and find out the impact for yourself before losing your mind's.
I have to agree with this. We're talking about a 1-2.5% difference between a 4* Max and a 6* R1. Now, I'm sure the reaction stems from the fact that it's one step higher from the existing deviation, but there was nothing saying that it wouldn't change. Logically, there has to be a separation between 4*s and 6*s, whether significant or not. That's the whole point of having different Star Levels. I won't get into the idea of transparency because they've told us what is in store. I think the term is thrown around whenever something changes.
The 1-2.5% isn’t the difference, that’s how much is taken away just by a 10 challenger rating difference. Not only does this not address the stat changes (Higher HP and attack for 6*), but this also doesn’t take in the boost given to the higher challenger rating.
6* will already have higher hp and attack stats, an approximate 5% other stat difference at R1 from a 4* but 5* also have higher armor, 6* might have that and another stat heavily increased too.
6*s will be top-level. We would expect a deviation between 4*s and 6*s. The same way we wouldn't take a team of Max 3*s into a 5* Quest and expect them to perform as well as 4*s. There is a point to having higher levels, and it's about adding a new level of challenge. It's one CR difference. Not a great difference. It still stands that in order to complete content, you need a sufficient Roster. That's no different with the addition of 6*s.
A difference, yes. A deviation? No. There is no logical justification for having 6* be more powerful AND have an extra (that's EXTRA) CR bump. And based on the fact that I've been asking this same question for nearly a week, I am guessing Kabam has no logical justification for this either.
Alright, I finally got word back on the Challenger Rating. The gist of it is that there was never a rule on how we tune the Challenge Rating of each Rank. Yes, the last were consistent, but this is based off of what we consider to be appropriate for the current state of the game.
I know this isn't the answer you're looking for, but this is the case.
Why is everyone freaking out about the CR? You do realize it has almost no effect on your stats anyway right? Do the math and find out the impact for yourself before losing your mind's.
I have to agree with this. We're talking about a 1-2.5% difference between a 4* Max and a 6* R1. Now, I'm sure the reaction stems from the fact that it's one step higher from the existing deviation, but there was nothing saying that it wouldn't change. Logically, there has to be a separation between 4*s and 6*s, whether significant or not. That's the whole point of having different Star Levels. I won't get into the idea of transparency because they've told us what is in store. I think the term is thrown around whenever something changes.
The 1-2.5% isn’t the difference, that’s how much is taken away just by a 10 challenger rating difference. Not only does this not address the stat changes (Higher HP and attack for 6*), but this also doesn’t take in the boost given to the higher challenger rating.
6* will already have higher hp and attack stats, an approximate 5% other stat difference at R1 from a 4* but 5* also have higher armor, 6* might have that and another stat heavily increased too.
6*s will be top-level. We would expect a deviation between 4*s and 6*s. The same way we wouldn't take a team of Max 3*s into a 5* Quest and expect them to perform as well as 4*s. There is a point to having higher levels, and it's about adding a new level of challenge. It's one CR difference. Not a great difference. It still stands that in order to complete content, you need a sufficient Roster. That's no different with the addition of 6*s.
I am taking three stars into the six star boss rush though
Hey, if you can pull it off, I'd be down to watch.
[/quote]
Alright, I finally got word back on the Challenger Rating. The gist of it is that there was never a rule on how we tune the Challenge Rating of each Rank. Yes, the last were consistent, but this is based off of what we consider to be appropriate for the current state of the game.
I know this isn't the answer you're looking for, but this is the case.[/quote]
Well, that about sums that up. No general logic to how things grow and expand. Disappointing but expected. Can't help but feel that this is not going to go over well, when people try this content with 4* and get destroyed. It will be the end of them as we know. Any chance we get a test of the adrenaline boost before the full release of 6*?
Comments
The rewards for full completion of section four of the webslinger challenge were 1200 4* shards, 300 5* shards, 70 units, 6000 T4B fragment and 5 T4CC fragment crystals. The reward for completing the six fights in the boss rush are 1 4* crystal, 1000 5* shards, 175 units, 10 5* sig stones, and 10 4* sig stones. They don't map one-to-one perfectly but I would say that the rewards for the boss rush are approximately twice as much as the rewards for completing the entire section four map of the web slinger challenge. Those are arguably comparable difficulty tasks at first glance.
I cant believe im responding to you but your understanding is very shallow and has been from day one. Many many people sounded the alarm and the warnings from the first instant this was announced and they havent been heard and often your share volume of word drowns out productive discussion. Yes you can debate but debate isn't blanket reject of facts and spin which you often go to as your mechanisum for communication.
While it will indeed take many a long time to build up just 3 6*, good or bad, there are many who already hold enough 6* shards for 2+ 6* champs when they are available.
However besides that its not necessarily how long it will take the players to get a roster of 6* but basically from 18 oct 6* are in kabams arsenal and they will be deploying them more and more so all those with limited 5* downwards are looking at increasing costs and will need to decide if its still worth it to them. They only said we could max rank a 5* before 6* become playable, not before they used them so how long will they make us wait while they have the advantage and try to encourage more spending to beat the challenge?
The CR isnt minor for many and as it doesnt follow their established patent its a deliberate deviation for kabam reasons which they havent explained openly or honestly but just basically said thats it tough get on with it.
Kabam arent being open, arent transparent and are continually missing the opportunity to constructively work with their player base everytime its offered, i am talking more than glorified testers, and marketters which is how they are using the streamers.
Yes they have plans and thats good but if they dont give what their players want then they will be worthless, so why not work with us strategically as well, many of us are experienced and would add value im sure.
All this is in adition to the fact the game is in a terrible state with bugs, lags, AW is a complete disgrace and they are stubbornly excluding us from what is happening as well as not putting a skill component back into it which must be there for a war to have any credibility but thats getting off topic.
ABOUT 6* UPDATE: (kabam u can think about it)
................................................................................
I UNDERSTAND THE CAUSE OF FRUSTRATION OF THOSE PLAYERS WHO HAVE MULTIPLE NUMBER OF 5* R4. THEIR INVESMENT IN 5* IS SO MUCH. IF SOMEONE HAVE NOT MUCH 5* R4 (i even dont have any 5* r3 :-D) THEY WILL B HAPPY TO SEE EASY 6* R1 EQUIVALENT WITHOUT THAT INVESTMENT.
I THINK I HAVE FAIR SOLUTION ABOUT IT. FOR 6* EACH LEVEL UP (NOT RANK UP) INSTEAD OF GOLD HOW ABOUT IT SHOULD REQUIRE 1 T4BC & 1 T1 ALPHA. THAT MAY SOLVE THE SITUATION.
As far as I know, Soul Boosts are only usable in the EQ.
Possibly because the current challenger rating scales with champ strength, a max 3*, 3/30 4*, and 1/25 5* all have the same challenger rating, as do a 4/40 4* and 2/35 5*, and 5/50 4* and 3/45 5*.
When that is applied to 6*, a leveled up r1 6* appears to be around the same strength as a 4/55 5* that requires a lot of rare resources to achieve. Most of us want to know if this is the case or if the 6*s are just following the 12.0 CR system, and if so, then why ? This was a big point of contention between the players and Kabam.
The explanation might be something the devs aren't really allowed to say. CR is fundamentally a difficulty knob and it is a fairly small one. In order for 6* champions to fit the difficulty range they were intended to have, it might be necessary for the devs to have their CR ratings be a little higher than they would have been had they followed the 3-4-5 pattern.
There's some good and bad to that. Important to remember that CR cuts both ways: it makes the content's 6* champions a little stronger against our 5* and 4* champs, but it also means our 6* champions will be stronger against the existing 4* and 5* content when we get them. And it means 6* champions have a greater lifespan as the top tier power champions. Higher CR means the game can exist for a longer period of time before the successor to 6* champions starts getting contemplated.
Officially, the devs probably cannot comment on exactly how the 6* champions are going to be positioned in strength relative to current content, and they most certainly cannot say anything about some future time when the next thing past 6* champions might be designed.
Also, it is possible that some designer made a mistake and amplified that mistake by giving Kabam Miike incorrect information. If so, they are probably not going to throw that guy under the bus: they will likely say nothing and just slap him behind the head Gibbs-style behind closed doors.
I’m curious what exactly you’re hoping to gain from this? The only new game mechanic has been disabled and you already have plenty of data on the challenger rating system that you shouldn’t need us to tell you if this will be too hard. I noticed you increased the distance in CR between 5 and 6*s. Are you wanting us to tell you that the r2 and 3 ones are going to be too hard? Because you should be able to extrapolate that from current data. From the outside looking in, 6*s without the adrenaline feature seem no different than 5*s to 4*s with a slight increase to CR. Are signature values and such the same? Would appreciate some insight into your expectations of “test run”.
Honestly, this feels like fluff to tide folks over since you have little new content and tons of bugs souring the overall game experience. I’d love to be told differently though.
I have to agree with this. We're talking about a 1-2.5% difference between a 4* Max and a 6* R1. Now, I'm sure the reaction stems from the fact that it's one step higher from the existing deviation, but there was nothing saying that it wouldn't change. Logically, there has to be a separation between 4*s and 6*s, whether significant or not. That's the whole point of having different Star Levels. I won't get into the idea of transparency because they've told us what is in store. I think the term is thrown around whenever something changes.
6* will already have higher hp and attack stats, an approximate 5% other stat difference at R1 from a 4* but 5* also have higher armor, 6* might have that and another stat heavily increased too.
6*s will be top-level. We would expect a deviation between 4*s and 6*s. The same way we wouldn't take a team of Max 3*s into a 5* Quest and expect them to perform as well as 4*s. There is a point to having higher levels, and it's about adding a new level of challenge. It's one CR difference. Not a great difference. It still stands that in order to complete content, you need a sufficient Roster. That's no different with the addition of 6*s.
I am taking three stars into the six star boss rush though
Alright, I finally got word back on the Challenger Rating. The gist of it is that there was never a rule on how we tune the Challenge Rating of each Rank. Yes, the last were consistent, but this is based off of what we consider to be appropriate for the current state of the game.
I know this isn't the answer you're looking for, but this is the case.
Hey, if you can pull it off, I'd be down to watch.
Alright, I finally got word back on the Challenger Rating. The gist of it is that there was never a rule on how we tune the Challenge Rating of each Rank. Yes, the last were consistent, but this is based off of what we consider to be appropriate for the current state of the game.
I know this isn't the answer you're looking for, but this is the case.[/quote]
Well, that about sums that up. No general logic to how things grow and expand. Disappointing but expected. Can't help but feel that this is not going to go over well, when people try this content with 4* and get destroyed. It will be the end of them as we know. Any chance we get a test of the adrenaline boost before the full release of 6*?