**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Would this make Incursion Matchmaking way better? (hint: a Karma system)
Squirrelguy
Posts: 2,630 ★★★★★
So, I can't remember if this has been discussed before, but have they ever mentioned trying out a karma point system for incursions runs? Just had a rando that took the same side as I did a minute or two after I selected that side (and after we had already chosen sides in the first room), then after I somehow defeated the boss and still had all my champs alive, they chose to end the dungeon.... after the second room. I know it might be difficult to implement, but I think it would make Incursions much more enjoyable and reduce the stress of finding new friends in-game.
If you don't know what a karma system is, it essentially would either stay at full points if you do a run normally, but you would lose a point if you quit out before it makes sense (aka, when you have all your champions alive, or its literally the first room or something). Then, later random partners would be chosen both on the room you wanted to run, your team level, and karma points. People who quit out early would be forced to play with other people who quit out early, and people with full karma points would be matched with others at a similar point level. You could eventually regain karma points if you play through and end normally without screwing over other players.
To acknowledge potential problems:
I guess someone could just lose with their champs on purpose during a fight in a room if they want to end earlier.
Sometimes you start a run with a friend and only want to go through a set number of rooms then quit, but that could be solved by only using the karma system for random matching.
Let me know your thoughts.
If you don't know what a karma system is, it essentially would either stay at full points if you do a run normally, but you would lose a point if you quit out before it makes sense (aka, when you have all your champions alive, or its literally the first room or something). Then, later random partners would be chosen both on the room you wanted to run, your team level, and karma points. People who quit out early would be forced to play with other people who quit out early, and people with full karma points would be matched with others at a similar point level. You could eventually regain karma points if you play through and end normally without screwing over other players.
To acknowledge potential problems:
I guess someone could just lose with their champs on purpose during a fight in a room if they want to end earlier.
Sometimes you start a run with a friend and only want to go through a set number of rooms then quit, but that could be solved by only using the karma system for random matching.
Let me know your thoughts.
Post edited by Kabam Ahab on
7
Comments
It might actually also be nice to make a system in which your average room range is taking into account. So the average room you can get to. If you mostly get to room 7 or 8. You will be paired with someone with the same average. This way the leeches get eachother and other players are forced to get better because they would not be paired with someone that can just get them through the rooms.