**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
@Kabam Miike hello?
He won't answer because he doesn't know what he's talking about. Just relaying what the dev team is telling him. (which is his job)
That's actually not true. The progression from 1* to 2* and from 2* to 3* is actually end-to-end, meaning the overlap is that the lowest rank of the higher tier has the same challenge rating of the highest rank of the lower tier. Or to put it directly, 1* rank 2 has same CR as 2* rank 1, and 2* rank 3 has the same CR as 3* rank 1. The 3-4 and 4-5 progression is different from that and slightly from each other. 4* rank 1 has same CR as 3* rank 3 and that means they overlap two ranks. 5* rank 1 has same CR as 4* rank 3 which sounds the same as the previous progression but it means 4* and 5* overlap by three ranks (5* 1-2-3 has same CR as 4* 3-4-5). The most reasonable extrapolation of the current system, if 6* champions were going to extend the pattern, would be for 6* rank 1 to have the same CR as 5* rank 3. But the progression isn't identical across all tiers and ranks.
Also, to be fair to @Kabam Miike we were not told to expect a consistent progression for challenge rating. The original OP states the CR for each rank of 6* champ. When asked why the CR values seemed high, @Kabam Miike responded to that question (incorrectly) that the values were consistent with previous CR values: "This aligns with the Challenger Rating progression throughout the entire system." He did not state that it was supposed to be that way, or promised that it would be that way. He only stated a rationale for why it was that way, which turned out to be incorrect.
That's not due to challenge rating. That's primarily because you are fighting things with over 5000 attack and post 12.0 you're unlikely to have a block percentage value above 70% unless you have a literal perfect block ability. Just *light* attacks should be dealing well over 1000 points of raw damage, and it'll be hard to block that down far below about 300ish. Mediums and special attack ticks are going to hit you for between 500 and 1000 points of damage just from simple math before factoring in challenge rating. "Hit" as in "through your block" hit.
This is mostly a consequence of DR, not CR.
We can calculate (and many, many tests by different players have verified the math) the effects of CR on situations like this. Suppose you have a champion with about 4000 block percentage total with stat and mastery. This is on the high end of what you can achieve normally for most champions. If challenge rating didn't exist, then that would be about 72.7% block percentage. When facing off against a 5/50 with CR 100 your block percentage drops to about 66.7% That's the value you normally see, more or less. Against CR 110, equal to a 4/55, your block percentage drops to 66.1%. Against the worst case 6* with CR 150 block stat drops to 64%. And just for giggles, if you fought against the absolute worst case CR that has ever existed in the game, which was the 180 CR of the original 12.0 release for 4/55s, your block percentage would have been 62.5%.
To approximate the Act 5.3 enemies lets consider a hypothetical opponent with attack rating 5000 (stat plus buffs, comparable to the 5.3.1 opponents). A medium attack would deal about 2000 damage intrinsically. If that opponent is a 4/55, a champion with 4000 block stat would have an intrinsic block percentage of about 66.1% and would receive (before resistances and armor) 678 damage. But if that champion was a rank 5 6* champion instead, with all other stats being equal (so we only look at the effects of CR) block percentage would be 64% and the damage would be 720.
In other words, 6* challenge ratings will turn 680 damage into 720 damage, in the worst case scenario. Most of the increased threat is going to come from the fact that 6* champions will have higher stats, not because of challenge rating. And those higher stats are something we are already facing in higher end content, because absent a way to challenge us with higher stat opponents Kabam has just been buffing the 5* opponents they can use. Which is why we are facing 5000 attack rating things in 5.3. Those things don't exist natively.
When it comes to high block situations, ten points of challenge rating is almost unnoticeable. It is approximately a 1% increase in net damage taken. The 40 points higher that the highest CR 6* will be would account for about a 6% increase in damage taken relative to a 5/50 with the same offense. That's not insignificant, but probably also difficult to notice when the rank 5 6* champion also has far higher stats. The Collector has a challenge rating, but no one notices that because his intrinsic abilities and buffs make it almost impossible to observe.
I'm sorry, but unless you have a link to that, I do not believe @Ad0ra_ ever said that. She posted in the original 6* thread, in answer to a FAQ question:
Q: How strong are 6-Stars compared to 5-Stars?
A: We’re still actively tuning them, and are committed to getting them just right. Players can expect them to be a step up from 5-Stars in the same way that 5-Stars are a step up from 4-Stars.
If you are interpreting that statement in that context as meaning that the challenge rating stat would exactly follow the same pattern as the 4* to 5* differential, I don't find that to be a reasonable interpretation of her statement. She is addressing strength generally, not making a mathematical statement about challenge rating specifically. If you have a link to a different statement where she addresses this in a more specific way, I would be interested to see it.
https://youtu.be/NOLWa47Z8DQ
Don’t judge a player for his roster!
I obviously know that, just wanted to know WHY...
Well, first of all Challenge rating doesn't "stratify champions into different tiers" and second, challenge rating isn't a reflection of general strength. Nor is it equivalent to GPA: GPA is an average of all your grades, but challenge rating is in large part arbitrary: it was set to certain values in 12.0, then changed in 12.0.1. So by definition it cannot be a reflection of the intrinsic strength of the champions, because it can be tuned to any value they want independent of the strength of the champions.
Fact of the matter is, if your knowledge of challenge rating comes from the original 12.0 post on challenge rating, single ability rank, and other 12.0 mechanics changes, I spent months debunking nearly every statement in that post when 12.0 came out. Kabam Dorosh's post on challenge rating comes closer to the truth of what the conceptual idea behind challenge rating was, although even that post has some oddities to it. If you believe Kabam Dorosh's post in terms of what the approximate goal of CR was, then the "stratification" you believe CR is doing cannot possibly happen.
And because the original 12.0 post was written before they completely changed CR values (and lowered most substantially) even if anything in that post made sense, which it doesn't, it cannot represent what CR is doing now, because CR values are completely different now.
LMAO. It isn't the answer we are looking for because it isn't an answer. I'm 99% sure that the truth is someone screwed up but now they are committed to it.
That's how it works, kabam rarely let's us have a say in it. We have to take it, can't stop it, only complain about it so much that they adjust it a little bit, but it doesn't go away, they just do minor things till we realize that we don't matter.
CR as a standalone is nothing. It affects how Champs interact with each other. While it affects the stats listed, it's a difference of 1-2.5% between a 4* and a 6*. There has to be a distinction between the two. Otherwise a Max 4* is the same as a 6*.
just look at this:
http://mbch.guide/en/mastery/ataka-tochnost/
and as for comparsion:
4-Star R5 Black Bolt will have
20.98% Critical rate against 1-Star R1
23.00% Critical rate against 4-Star R5
22.15% Critical rate against 5-Star R5
20.98% Critical rate against 6-Star R5
way a big difference to create such a mess in this discussion :-)