**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
This is a progression game. The reward for reaching a progression point is opening the door to earning the next progression point. Cavalier difficulty is not meant to feed rewards to Cavalier players through a tube. It is meant to challenge them. Like, a lot.
I wish I could say that the number of people who think the current Cavalier EQ difficulty was Thronebreaker-appropriate was surprising, but it is not. A lot of us were predicting more or less this attitude before Cavalier difficulty itself was announced.
You know, I've completed every 4* objective challenge for Cavalier difficulty since the first one. I remember when UC first came out: it was a struggle, and no way could I have done UC with 3* champs. Even a year later I don't think that's something I could easily do. On a relative basis, Cavalier difficulty is easier for me today than UC was when it was released, and it allows for more ways to tackle it in my opinion than UC did, which often required a lot more brute force or narrower options (relative to what existed back then). It is very hard for me to reconcile the complaints about difficulty, even from what appears to be veteran players, with the game's history. Have we collectively gotten that soft?
If you don’t have the right science counter you’re stuck with a weakness. Even with the right counter, I’m slogging through fights with my 6*R1 Luke Cage.
The skill evade is just annoying.
The mutant one really doesn’t benefit.
And constantly playing around the unstoppable with the mystic quest is annoying.
I’m not trying to say the content is too hard and needs to be easy. I want a challenge with it, but I just find those quests more annoying than enjoyable to play.
Loved the skill one.
Namor massacred the mutant one.
Doom tore through the mystic one.
Those complaining just don’t see the interactions between the nodes and fury gain at times.
As usual, pretty easy. Though some of the new nodes are slower imo.
Namely the science (could be solved by having furies cap at 10, instead of 20, with double the current potency)
And cosmic (Could be solved by making it a 20-30% fury chance per armour break).
Also not a huge fan of mystic node as it’s seemingly set up so that you nullify the unstoppable to make your prowess permanent, but really you’re only pulling that off safely with stagger or a nullification aura of some kind, but it is possible to work around with most opponents by nullifying the other buffs.