**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
But to clarify my point, I think Quake bypasses the Indestructible 0 damage because the game needs to know how much damage has to be reflected back to the opponent with Quake’s sig ability, and so she is receiving damage even if it should be 0 because of the way developers code the game. I don’t think it’s a bug. I think the code is too complex to rewrite it to make it an exception for Quake without breaking something that they just left it as is even though they might not intend for it to be that way.
Electro and Killmonger, for example, do the same as well