**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Seriously, they took away a portion of his utility! Why take away? Just add to it!
Some people also didn't like the falcon buff but now falcon is one of the best buffs.
Need to see some gameplay before making some statements.
It would have been better if we can stack those stagger (with max limit 3 or something), it would have made him OP.
I guess I can now finally be someone who says: “rank down ticket, give it, I want my t2a back”
I’m not even sure if I meant it as a failed joke 🤦♂️🤷♂️🤔
We already have too many Mystics that don't do 'their job' well enough. We need more Fate Seal and Nullify champs, not less.
They call it a buff, but they went and nerfed him.
However, I believe that is irrelevant. It doesn't matter if Hood is good or bad. It doesn't matter if the devs added enough, or not enough. The real problem is that Hood's update reflects a toxic design philosophy, and I don't use that word lightly. The philosophy is basically this: we can take away anything we want, as long as we put more stuff back.
This game doesn't work that way, and in fact is moving farther and farther away from that. Usefulness is not linear: we don't have champs that are 8s that are better than 7s. We have champs that are useful in this fight, and champs that are useful in that fight. We have champs good in some situations and not in others. And we have a content design philosophy magnifying those differences in higher tier content. You need a roster with a wide range of capabilities to do all the content coming out.
We no longer live in a world where the devs can turn a champ that is a 4 into a champ that is a 7 and walk away happy. Instead we live in a world where Hood had very specific buff control capabilities that were severely weakened in some aspects, and then had other stuff added. We cannot simply say the stuff added is "better" than the stuff removed, because for the players who were relying upon Hood to do those things that were removed, the champ no longer functions as desired in their specific roster.
This is already problematic in a game where champion acquisition is random, so you have to deal with the hand you're dealt. But this game is also a game in which the resources to rank up champs to combat effective levels relative to the rest of the roster is also limited and expensive. Every single player faces a unique challenge when ranking up roster, unique due to the fact that everyone's roster is in effect randomly generated. For some people, Hood was their best options for certain things, and they invested in Hood because of that fact. Those investments are now lost. This is true even if Hood is now better at other things, because there's no guarantee that those players *needed* those other things.
Maybe Hood is better for a new player picking him up today, and maybe Hood is not better. But that's irrelevant, or should be irrelevant. Those players are getting a better Hood on the backs of other players getting a worse Hood and losing resources they spent in good faith on a champ that changed for no reason.
i say "for no reason" because if there was a need for Hood to lose the utility he lost, that would be one thing. Hypothetically speaking, if losing that utility was the *only way* for Hood to become more relevant to the playerbase at large, then this change would be awful but necessary, and we should all accept that some things are awful but necessary. But it is impossible to make the case that the loss of utility was necessary, because the devs could have added less powerful versions of their new mechanics and kept his original utility, as they don't conflict.
If preservation of player investment was an actual priority with the developers, Hood could have been updated in a way that made him better for everyone.
Instead, the devs played a numbers game. Improve Hood for the masses, and if enough people like it, it doesn't matter how much damage occurs to the people already invested in him.
Whether you like the Hood update or not, whether you think the Hood update makes him more valuable or not, no matter what playtesting eventually shows, I think every player should consider the Hood update dangerous, because it says the devs don't care about pre-existing player investment. They only care about what players will invest in champions in the future. And if the devs continue to update champions with this philosophy, they will eventually take something away you like and for no reason.
I understand there's some grey area here. Most game changes, most champion updates, take something away. Some of that is inevitable. The question is whether what was taken away is sufficiently useful and important that the preservation of investment is important. But I think the Hood change is unambiguously far over the line. There is no question whatsoever that he had important use cases, and there's no question some of them were taken away. Hood is not a grey area case.
I remember that you pulled a 6 star hood and duped the 5star 2 times in a video
I hope his buff will be good at least
But seriously that fate seal is a mechanic that will be missed
While invisible incoming attacks have a 45% chance to miss and non contact attack 90% > 120% chance to miss for all attacks and you can intercept like ghost.
Heavy attack refreshes shock, stagger, hex, bleed > Pause all bleed debufs for 5 seconnds + detonates hex.
Special Attack 2 Hexes and reduces ability accuracy by 65% fate seal and triggers invisibility > +50% more potency for hex damage and triggers invisibility
Signature Ability
Stun immune while invisibility in cooldown ( 6 seconds ) and power steal > Stun immune while in invisibility for 8 seconds and power steal
So, where is the nerf ? Yes, reduced staggers duration but increased stagger chance to 100%
Heavy attacks cant refresh shock, stagger, hex but deals a lot more damage and pauses bleed for 5 seconds
Special attack 2 no ability reduction and fate seal but 50% more damage
Signature ability gives more control of stun immunity while in invisibility ( 8 seconds ) againts 6 seconds in cooldown after invisibility.
For exemple againts encroaching stun node you have more control
Where is the nerfed utility ? fate seal and ability reduction by 65% for 6.5 seconds from special attack 2 ?
It's does matters if you can kill the opponents way faster.
In this game, the most important thing is to kill the enemy as quickly as possible and not fiddle with him for hours, this has always been the case.
I think it's also pertinent whether the champion is actually getting ranked up for use of the ability that's removed. When buffing Yellowjacket, i doubt many people would have complained if his stun after power sting expired was removed in place of some new abilities. Nobody is ranking up yellowjacket for that ability. People are ranking up Hood for his buff control, and that is a useful ability. Like you said, people are filling a buff control champ hole in their roster and Hood is much much worse for that role.
There should never be a situation when an ability is removed in favour for new ability (which is arguably just damage in this case)
Imagine, taking this to it's extreme, that Kabam decided Ghost needed a rework (would never happen of course, but bear with), they decided that they would remove ghost's phasing and in place they would give her a chunky fury buff that triggered on special attacks. People ranked up ghost because of what she does, phasing and big damage along with a host of utilities. Removing the phasing dramatically changes her as a champion and the extra damage does not replace what she was ranked up for. Removing some of Hood's buff control capabilities changes him as a champion. You cannot argue that just because he got some more damage it's a justifiable change.
And if you say these situations are different, yeah they are, ghost won't be changed and she won't have her phasing removed, but where do you draw the line of Kabam removing a champions utility in place of adding a bit more damage?