**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
In this game, the most important thing is to kill the enemy as quickly as possible and not fiddle with him for hours, this has always been the case.
The shorter the fight lasts, the less chance of making mistake.
Who cares about fateseal if even before the buff most people take him purely for synergy or for situational moments like 6.2 boss.
Good like fighting nodes like rage or 1% damage cap as fast as you can with ghost or corvis.
Personally, I like the new changes, the damage is more needed in this game, in 7.1 opponents have about 350k hp and in front of 3 more chapters, whatever anyone says, the whole point is to kill faster and not fiddle around for hours, at least this is purely my opinion.
Although, on the other hand, this problem can be solved very quickly if they return fateseal back ...
While the important thing is to defeat the opponent, I think you're forgetting that in MCOC the opponent fights back. All the damage in the world doesn't matter if the opponent kills you first. Damage may be King, but without utility the Emperor has no clothes. And most champs do not have CGR levels of damage. They have to stand and fight and they need to counter the nodes and abilities in front of them. And for all the fights that you can just blitz through with high damage, nobody needs more than one CMM for those. The rest of your roster needs to do more than just smash their face into things until they fall over.
This update will make people have one less buff control champ and one more damage dealer. They may have to rank someone else to take his spot, and this is not what these updates are supposed to be
https://docs.google.com/document/d/11IuBRhchjyTiQDKSIJ5d7Aad6NfqQO0Cs19I_UBH-xk/edit
I might have a better champ than I did yesterday, but I have a worse roster. We make rankup decisions (after a certain threshold) to fill niches in our rosters. This champ will help me clear this content (esp a variant), a certain lane/node in act 6/7, or inflict/avoid certain buffs or debuffs.
The Hood was ranked to play a role he can no longer play, and that’s a poor decision.
As the owner of a R4 awakened hood I was hoping that this buff would finally do him justice.... But it doesn't seem like it, at least on paper.
If datamining shows Hood played more and performing higher, the devs will conclude they did the right thing all along. And if datamining shows Hood not played more and not performing higher, the devs will conclude they didn't do enough, and that will justify their decision to radically alter Hood in the first place. There's no data that will tell them they did the wrong thing, because this isn't about data, this is about whether helping two players is worth hurting one. Numbers says it is. Game design ethics says it is not, except when you're forced to.