**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
One way to judge the staggers is to ask what are the odds of refreshing them before they expire. This depends on the odds of landing a stagger per attack and the duration of the stagger. You have until the duration expires to land another one. Let's call the amount of attacks you can launch during Hood2.0's stagger duration (5s) X. As an approximate estimate, we can say that if you can fire off X attacks in 5 seconds, you can probably fire off about 1.5X attacks in 7.5s, the duration of Hood1.0's staggers.
If the chance to trigger a stagger is S, then the odds of not triggering a stagger after K attacks is (1-S)^K. We know the odds of Hood1.0 triggering a stagger is 88% when landing a crit, and the base crit chance of Hood1.0 is 23%. So we get the chance to trigger stagger as 0.23 * 0.88 = 0.2024.
For Hood2.0 to have the same chance to refresh stagger before it expires, we need (1-0.2024) ^ (1.5X) = (1-H) ^ X where H is Hood2.0's critical chance. If H is less than 0.23, then Hood2.0 has better uptime for his staggers, and if H is greater than 0.23 then Hood2.0 has worse uptime for his staggers, and we also know how much higher his crit rate would have to be to match Hood1.0's stagger uptime. Solving we get 1.5X ln(0.7976) = X ln(1-H). We can divide out X (which means this relationship doesn't depend on how fast the player attacks and is instead an intrinsic relationship between the two ability's designs) and get 1.5 ln(0.7976) = ln(1-H). (1-H) = 0.7123; H = 0.2877.
Therefore, Hood2.0's stagger will be harder to maintain with the higher trigger rate and lower duration. If the trigger rate (i.e. critical rate) was increased to 0.2877 (28.77%), then Hood2.0's stagger uptime would equal Hood1.0's stagger uptime. That doesn't mean they would be identical in effect, it just means Hood2.0 would catch up to Hood1.0 in this one specific property.
Kabam starts listening when a big creator like Seatin makes a video about a certain issue
Literally any buff, cause with his staggers he also regens if they expire and with the fate seal, he stops any buffs basically and reduces opppnent AAR.
All the champions I take to r4 are done to serve very specific purposes: AA for AAR, Vodoo for power control, Guilly for damage, immunities and other things, Void for heal reversal and now Hood for buff control which he does well enough. His current update makes him useless. I have Hype, AA and a 6* CapIW, Hood is the last champion I would rank up for damage.
Or maybe, it’s a net negative, and people would rather a good buff control champion, yknow, what Hood was designed for.
But the biggest roadblock against Voodoo is that they all proc tons of buffs. Wolvie and X-23 proc buffs when you hit them, Groot has mystic ward. Voodoo couldn't bypass it, Hood's fate seal does. Angie procs also many buffs that you might not nullify the one you want and the more you hit her, the more resilience counters she gets so she will practically have 100% uptime on regen and unblockable the entire fight.
This kind of tricky situation is where Hood shines, arguably better than any other mystic and that is why I ranked him also.
On another note, he was useful for the Psycho man final boss in UC eq while my Medusa was in war. I just put fate seal on him and stop worrying about him going unblockable if I mistakenly hit his block.
Unless you can apply them very fast, stagger can't in general deal effectively with things like Aggression nodes that apply buffs. Neutralize can. The only champs that can even begin to approach neutralize's effects with stagger are the champs that can stack stagger. Hood is not one of those champs.
Note also that Tigra inflicts Neutralize on every single attack. If Hood applied staggers on every single hit and they stacked, Hood would have similar buff control to Tigra (neutralize doesn't need to stack, because as mentioned it doesn't get removed when it prevents a buff, whereas stagger does).
Before we started this entire buff process Kabam was pretty straightforward on what they will be doing, they must have seen something removing his fate seal they already said he would be too powerful. Hood was not fine, he needed the moderate update, do you suggest they tone all he new abilities down( then have people complain about how he is still a noodle)
“ But balance means both directions, up and down, otherwise, we run a serious risk of just increasing Champion power forever, which in turn creates a situation where it’s very tempting to create content for only the latest and greatest Champions, leaving the rest of the roster on the bench.
“We know that investing in a new Champion is a big deal, and having some Game Designer come along and change it on you can really hurt. So while it will occasionally be necessary, we’re going to try and avoid it where we can, not going to rush anything, and we’ll make sure we account for the effort you’ve put in to chase and rank up your Champions.
Looking to Add Value to Underperforming Champions.
Champion Update Strike team to focus just on this.
Nerfs will occasionally be necessary.
Primary goal is to buff Up the bottom end of the roster before any potential nerfs.”
I think this is intentional, as previously the stagger had a high chance to get refreshed, so you would lose damage and life steal. They sacrificed his capacity to control buffs for more damage and sustainability. They just didn't realise the reloading of hex bullets is dependent on nullifying buffs. So the damage you lose for not applying hexes is far greater than the damage you get from expiring staggers. This is a design flaw of epic proportions.