**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Or maybe i need 10 pages to prove that the permanent passive regen is much better than the temporary regen buff that can be nullified or can be a problem againts some nodes ?
I think most players have at least one or two champs that are either favorite champs they like to use even if they are not optimal, or champs that have very niche uses for them but those niches are important ones. For example, my use of Blade has gone down over time, whereas I used to use him all the time I now only use him rarely. But he is still my number one go-to champ for problematic Thing fights, because in my opinion nothing controls Thing fights better than Blade who can decrement Thing's counter pretty much at will. I'm sure lots of people would disagree with that assessment, but that's how I use him. I would hate to have that taken away just because I was in the minority.
It is almost certainly the case that the reason the devs are updating Hood is because they see either few players using him, or low fight performance when they see him being used. We saw from the data they released way back when they were ramping up champion updates that they focus on things like DPS as a proxy for how well champions are performing in fights. Hood's DPS is not high. So if you combine low usage with low DPS, the devs probably concluded that Hood is unpopular as a champ because he underperforms in damage output. Which is probably true.
In this situation, the devs had two options. They could have said "let's keep what makes him attractive to the minority of players that seem to like playing him, and let's add more damage mechanics to address his low DPS." This would act to expand the subset of players who used him. Or they could have said "let's make a new Hood that avoids the mistakes of the old Hood and replace him with the new one, so that more players pick him up." This would act to increase the number of players who used him without regard to who was using him now. The devs clearly chose the latter.
Looking at the changes they made, it is obvious that they could have done the former if they wanted to, if they felt it was even a tiny bit important to try to preserve the investment existing players made. The changes they made did not *mandate* changing the mechanics, and the overall performance of Hood could have been moderated by changing *anything* either the original abilities strengths or the new abilities strengths. The person who designed the update for Hood chose to protect their additions to Hood over protecting the pre-existing abilities of Hood.
There are lots of good reasons to take things away from the players. If it is game breaking, if it hurts the economy, if it creates balance problems, if it interferes with future development, if the game engine can't properly accommodate it, if it violates the original intent of the designers. But here, its being taken away to make room for something the champion doesn't need, the game doesn't need, and the players don't need. Hood needed something, but it didn't need more new at the expense of less original. That was a decision the designer made to protect their own contribution to Hood over the needs of the players playing Hood.
For the sake of argument, let's assume he would keep his old invisibility, stagger and hex seal kit (incl. refreshing on heavy), but added the bullets, hex vulnerability (added to the hex seal), hex detonation with heavy and sig. They designed it so he can only hold 42 bullets maximum, and you spend two with each MLLLM combo and five with every SP2. Normally it takes 20 hits to get to SP2, but his power steal and MD makes that considerably less, so maybe 10-15 hits? That's 2-3 5-hit combo's with 4-6 bullets spend. Plus the 5 of the SP2 means 9-11 bullets. So at 4-5 rotations you run out (that is, if you start from 42, while you start from 28 so that's 2.5-3 rotations). Per rotation, you need to nullify either 5-6 buffs, or miss 9-11 hits, or a combination of both. That's a lot of buffs, there aren't that many situations for that. The numbers don't look good.
I’m not sure how many users are affected , versus how many people have no dog in this fight.
The truth is Hood accomplishes some things very well, but what about players who have to rank up hood because their apart of a ghost synergy team? I understand you are affected the most and honestly it does suck and is unfortunate. What would your suggestion to the devs be ?
1.) But is that not the case with all the reworks? Civil warrior lost his ability accuracy and massacre can’t apply disorient as much as he use to. I don’t hear any complaints. What if Khamala khan loses her stagger(!Swedeah) how many threads are we going to have like this ? She needs a buff, so did hood
2.) I can see your point on blade , I still use my old man Logan and it was always nice to not get my buffs nullified, but he is a better champ.
3.) So if he has low damage and low usage , why would the devs not have him on their radar? Angela we saw stats a while back , she had her signature ability changed to why is their no uproar on this? If they look at if from a data standpoint, it makes the most sense we also saw this when cull was hitting way too hard, low tier players were blowing through content so they had to adjust. We saw this with sentry, we saw this with DDHK.
4.) Yes they chose the option to increase his appeal, but this is going to affect some users and you understand this, most of the buffs have gotten the approval 29 buffs most champs are better than they were before.
5.) Yes they had to change his mechanics because he really didn’t have a mechanic or a way to increase his damage. No it wasn’t mandated to do that, but it was done to make him more rewarding to play. They said his stagger and fate seal would have made him the most powerful mystic in the game that’s not their intention it’s only to Bring his damage to respectable levels.
The person who designed hood protected their original idea probably because the fate seal and stagger to ether were one in the same , it’s an easy oversight and yes they need an explanation. But hood damage will be better and he will still be able to prevent buffs and be effective on a ghost team now.
Last but not least, he needed the damage mechanic, he needed a way to be more than just a fate seal champ. In order to give him that damage , they modified his utility, we don’t know how this effect anyone , but I personally think it was great for the game , because what about the person who just pulled hood as their first 6* ? What about the person who keeps hood around for ghost synergy? what about the people who enjoy hood , but can’t bring him to war because they are afraid of timing out? More people will benefit from the buff than those who are hurt by it , it’s unfortunate, but every time a buff happens we can’t always raise the pitch forks.
if a lot of people hadn't ranked the hood to 5 and 3 ranks for some reason even before the buff, there wouldn't be so many posts in this thread today, it turns out that everyone thinks about their own skin, the majority wins the minority
here the logic is, someone will be happy when he finds out that they are buffing the average character since he has it in the 6 * version
and someone else who does not have 6 * of the average character who is buffing, will tell why him? he is already an average character, why not the weaker character like groot , and especially since I have him 6 *?
But they wouldn't say that if they had 6 * of the average character who getting a buff and despite the fact that he is already an average not the weakest
Hood is (or well, was) used in plenty of other areas where his utility was needed.
This has nothing to do with The Champion, it's just about them "buffing" someone that didn't need it just because they have a outdated way of checking usage data on champions
Orginally, that was a 90% miss chance for all of their non-contact attacks. When timed right, I'm able to stay invisible for the majority of the fight by spamming SP2 or dashing back. So yes, the miss chance nerf's important too, since after the 3rd miss it gets increasingly worse.
So people can try the new version and if they like him, they do nothing. And if people do not like him, they can rank him down.
Just a one week grace period is all that’s needed , I’m curious to see who would actually rank him down, excluding those who took him to R2 , but realized they can get some resources back.
On my alt, he was my first 5/65... and to this day is still my best mystic.