**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Does this count as a mini-buff???

GMAX77GMAX77 Posts: 471 ★★★
Does anyone else remember when Moon Knight quietly began stacking bleeds. Not a major change, but definitely beneficial for those who used him. In the developers notes, there seems to be another similar adjustment:

"Daredevil (Classic) and Daredevil (Hell’s Kitchen): These two Champions now cannot “miss” when attacking."

We'll have to wait and see, but if this plays out the way I'm reading it, then that will make both Daredevils great for champs who rely on evade mechanics. (I also read there that Loki should be able to steal Prowess buffs...Hmmm)

Comments

  • TheBoogyManTheBoogyMan Posts: 2,094 ★★★★★
    Also, he has started inflicting stun on lights also. Wasn't doing so earlier without any synergies.
  • GMAX77GMAX77 Posts: 471 ★★★
    Zan0 said:

    Well they won't be good against evade just any ability that makes you miss

    Ok. Fair enough. Appreciate the correction!
  • Shock29Shock29 Posts: 536 ★★★
    edited March 2021

    Also, he has started inflicting stun on lights also. Wasn't doing so earlier without any synergies.

    I’m pretty sure that was already part of his abilities. Under the full moon I think, his crits have a small chance to stun.
  • JadedJaded Posts: 5,476 ★★★★★
    GMAX77 said:

    Jaded said:

    Yup will make them both so OP they may need nerfs afterwards.

    So it's official. His change won't make him much better from an offensive sand point, but this just completely shut down Ghost as an option for fighting him. This will make the HK version (especially the one in V6) a much more challenging fight.
    It’ll be what it’ll be, it’s not one answer for that fight. Life will continue to go on.
  • TheDaywalkerTheDaywalker Posts: 143
    GMAX77 said:

    Jaded said:

    Yup will make them both so OP they may need nerfs afterwards.

    So it's official. His change won't make him much better from an offensive sand point, but this just completely shut down Ghost as an option for fighting him. This will make the HK version (especially the one in V6) a much more challenging fight.
    What are you on about? I cheesed the Cav EQ Void boss with him just because DD can't get faltered anymore, in fact his entire kit cheesed that Void boss. Being able to counter falter is just straight up amazing.
  • Rouger4Rouger4 Posts: 633 ★★★

    GMAX77 said:

    Jaded said:

    Yup will make them both so OP they may need nerfs afterwards.

    So it's official. His change won't make him much better from an offensive sand point, but this just completely shut down Ghost as an option for fighting him. This will make the HK version (especially the one in V6) a much more challenging fight.
    What are you on about? I cheesed the Cav EQ Void boss with him just because DD can't get faltered anymore, in fact his entire kit cheesed that Void boss. Being able to counter falter is just straight up amazing.
    Wait how did u fight void with the constant debuffs on DDHK
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