Summoners, due to a technical issue, this week's series of Alliance Quests will be cancelled at 4pm PT. There will not be any Rewards for this series. The next series of Alliance Quests will start on April 18 at 12pm PT. We will be assessing the impact on Alliances and compensating accordingly, as well as returning Alliance Tickets.
Comments
TLDR: Didn’t find it harder as such but at the moment it’s slower. I’m sure that will change as we collectively fine tune next month who the op champs are and best play styles.
Science - feels about the same as last node, maybe a little slower with the weakness but that’s easy to play around with short combos using the parry stun to remove it. Used a range of champs. Red hulk, ibom, capiw, torch all strong.
Tech - feels about the same as last time if a little more reliable in fury applying. Warlock and HB destroyed it. R1 6* HB was finishing fights sub 20 hits I think 11 being the best. Warlock hit count is higher than old node but I think just as fast. Imiw was decent as backup but not really needed. He was faster than old node.
Skill - initially thought this was annoying but if played right, champs are slapping hard very quick. NT was totally OP. He’s made for this node, 10 furies plus the node furies and the damage is awesome. Bwdo, Elsa and moleman were also great. R3/4 5*s were more than sufficient. You can build fury incredibly quickly by hitting into block while you have the relevant debuffs up (no parry stun to inhibit evade). As fast as old node but champ pool feels small.
Cosmic - didn’t have many options to explore but r3 5* cull destroyed it. Corvus works really well too but overall it’s a bit slow. Feel like a r4 cull will be as quick as Angela was on final version old node.
Mutant - used OML, colossus and omega. Would have thought OML would shred this node but he was maybe twice as fast on the old iteration. Avg 25 hits old vs 45 new. Preferred old biohazard using colossus w/ warlock/vision, omega and OML synergies, that was a blast. New nodes def slower overall.
Mystic. This one kinda sucks vs old node. Maybe need to just work out how best to play it but neutralise/stagger is the way to go over nullify, could just use a strong slow champ too? Sym sup destroyed it, had no issues with the stagger not working immediately vs unstoppable in the way it does with doom (which was super annoying). Longshot was pretty good, likewise tigra w/black panther. Doom was great if you paid close attention to unstoppable.
All the bosses seemed really easy. Maybe I had perfect counters.
Of the new champs, AA destroyed both. In other runs SymSup obliterated skrull and hype and CMM made light work of PsyM.
Outside of maybe cull don’t feel like any of the champs that work really well with the nodes wouldn’t be otherwise extremely useful to an underdeveloped cav roster.
Anyway, because of this intent, it’s counterproductive to allow all skill champs to do the quest, rather than the 30-40% or so due to the restriction.
incidentally, this is also why I prefer this kind of content to gates. Precisely because it isn't straight forward and it requires more thought. Gates can only be passed through in the way the designer intended: by meeting the explicit qualifications of the gate. Content soft-gates like those used in CavEQ don't have that limitation: they reward innovating thinking beyond what the designer intended. So long as that innovation doesn't become harmfuilly exploitive, I think rewarding players who think outside the box is a good thing. Gates have no real outside the box options usually.
Tech - If you have Warlock then you're good to go. I don't have him so I have to use HBuster.
Cosmic - CMM is good, Corvus is slow.
Skill - I didn't have an option for the previous iteration so I used to ignore this one. I ranked up Mole Man for this one and he's doing fine.
Mutant - The Biohazard feels more fun. Pretty okay for any mutant.
Mystic - If you have ranked up Sasquatch (for defense for example) then prepare to see 200-300k SP2s.
I thought this month is gonna be a grind but it's almost the same. A little bit slower maybe.
Struggling to see how the changes have made it any less time consuming.
Skill - cmon, get in bleed
Mystiq - throw away that unstop stun immun
And science one if using 4 stars, that weakness debuff is so annoying and getting much2 slower to finish without right champ
Kabam need to rework this global to make it faster, not time consuming and more frustasting
Mutant, tech and cosmic are not big problem, altough cosmic % armor break need to higher chances to get the fury
(I don’t post videos usually nor am I a Youtuber 😂)
Mole Man finishes fights in the Skill Cav EQ in under a minute.
https://youtu.be/PNuXX-1U_YU
edit: It doesn't work either when incinerate, shock or Disorient are placed on the defender. Only been an issue since I updated.