**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Ghost Abilities Changed after Update
Eb0ny-O-M4w
Posts: 13,734 ★★★★★
Greetings people of the Mawtherhood,
So after this last update, I was curious about was exactly changed on Ghost abilities list, and the interaction between her phase mechanic and Psychic Attacks. I noticed you added an extra line of text to her abilities in regards to this, but that's not the issue here.
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Before Update:
After Update:
So, this small change basically reduces the efficiency of this ability in 2x ways:
- If the opponent has above 100% chance to evade an attack, he can evade guaranteed critical hits. Before the update, they shouldn't be evaded.
- The precision passive is required to stop the evade from triggering. Before the update, critical hits were the ones that would stop the evade from triggering. But now, by the wording here, is the precision passive. Considering the precision will disappear after the first hit of the special attack, this can allow the opponent to evade mid the special, if he is able to do so by any ability. Additionally, any node or scenario that would give ghost a guaranteed critical hit will not work towards this evade-counter ability.
I would like to get some clarification here. Either this was just a text change that was made without the intention to change her abilities, but ended up being wrongly worded, or this change actually "nerfs" one of the character's ability, and it ended up not being announced.
So after this last update, I was curious about was exactly changed on Ghost abilities list, and the interaction between her phase mechanic and Psychic Attacks. I noticed you added an extra line of text to her abilities in regards to this, but that's not the issue here.
------------------------------
Before Update:
After Update:
So, this small change basically reduces the efficiency of this ability in 2x ways:
- If the opponent has above 100% chance to evade an attack, he can evade guaranteed critical hits. Before the update, they shouldn't be evaded.
- The precision passive is required to stop the evade from triggering. Before the update, critical hits were the ones that would stop the evade from triggering. But now, by the wording here, is the precision passive. Considering the precision will disappear after the first hit of the special attack, this can allow the opponent to evade mid the special, if he is able to do so by any ability. Additionally, any node or scenario that would give ghost a guaranteed critical hit will not work towards this evade-counter ability.
I would like to get some clarification here. Either this was just a text change that was made without the intention to change her abilities, but ended up being wrongly worded, or this change actually "nerfs" one of the character's ability, and it ended up not being announced.
46
Comments
But still, there is the issue with how the ability is described, and how it should really work. It doesn't seem something major at first glance, but can be essential on specific scenarios
Reading the description it’s pretty clear what it SHOULD do, regardless of what it ACTUALLY does.
What’s stopping Kabam one month, year from now to day: “Well. Read her abilities. She’s not working as she should”
If her wording was like before we never had to worry about ANY interaction. It was pretty clear.
You used slow as an example. I’ve had extensive discussions about slow regarding wether it’s safe to use it on node 25 in AW or not. It is, but it really shouldn’t. The text is pretty clear.
If they keep this change she’s subject to a re-consideration from Kabam whenever they choose and say her abilities don’t match her description.
GHOST has NOT changed at all in fights today compared to yesterday, last month or even last year. She is EXACTLY the same.
The text change (which was NOT this month) indicates that instead of always causing evade to not trigger, it is now just 100%, so anything that causes that chance to drop can cause her to evade. It does NOT actually work like this though when tested against multiple fights that would cause this.
Yes the wording change can cause Kabam to update her at some future point to make her “work like her abilities state”, but if they were to do that I’m sure the whole game would go up in flames for summoners rioting.
TL:DR, Ghost has not changed.
You can still guaranteed crit but it won't make you happy.
Since Mordo is unaffected by passive ability reduction, he now should be able to evade Ghost while stunned: I parried Mordo and I was able to hit him (like I've always done)
so, in conclusion, they tried to better explain an ability, writing worse than before