**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Has anyone else noticed this ?
His Regen ain't so great anymore.
It would be more like Elsa losing her to utility say.... while bleeding she heals blocks opponent’s they remove that.
She doesnt take reduced bleed damage so it doesnt do much in endgame content.
He needed a new damage mechanic. Simply ramping up nothing just would not work. Bleed ? Shock? That’s about all he has. You could see people doing videos with him and he was still not able to do anything.
It’s just weird how all of a sudden, his fate seal was a game changer for so many people. They say it was so I can only assume that, but I’m curious about what the data says.
Essentially what you are saying is for the future
Re - works just buff their damage. That just won’t work.
Iron man - Buff his regen; Buff his Armor ups , and buff his armor breaks, and we have a new champion. With minor tweaks.
Every champ going forward people will complain. I’m actually waiting for red skull to get buffed to see who used red skull to power drain.
(Hood 1 - before changes, hood 2 - kabam changes with fixed regen and heavy, hood 3 - my suggestions with some balanced numbers, so he can't go op).
Abilities description:
Mediums - non-contact hits
Leave his sp2 as it was.
Invis - 90% for projectiles, for other hits - 100% for the first hit, every next hit two times lower (100-50-25-12.5-...). Instead of holding block dash back twice to activate invis (like no retreat node; this would make it harder to time invis right, but would allow avoid holding block, wich is a always a bad thing). Dash back invis has it's own cooldown timer (reasonably long one), wich doesn't interact with sp2 invis timer.
Regen - make it trigger on stagger refresh, but make it 10 times less potent. With no holding block you could've probably just remove that regen at all, or leave it to just to compensate for suicide users, like namor atm
Sp1 - every lightning hit has a chance to place passive shock charg, while he has a persistent charge. You can get a persistent charge with every miss of non projectile hit and x1% with every missed projectile hit. Shock charges on enemy decay with time, the more charges, the faster they expire. Every expired charges deals x2 damage
Heavy attack - pause all shock charges decay, refresh stagger.
Sp3 - consume all charges, deal m1 * x2 damage, gain charged buff/passive for t1 seconds; while active, every contact hit places a shock on enemy, dealing m2 * x2 damage over t2 seconds
Sig ability:
while invisible, stun immune, power steal with bullets hits.
at the start of the fight gain some amount of persistent charges based on sig level
Basically it's a mixture of both hoods we had with some extra use for his sp1 and sp3 (inspired by killmonger). I actually used hood for some of 6.3 exploration, did path where you have to apply shock to your opponent, and hood was my best option. Without heavy refreshing shock he could still be valuable there as well.
Hope kabam will kindly consider remaking hood
I have agreed rank down tickets are necessary.
I have agreed that the fate seal is not necessarily game breaking in his current kit.
I have agreed that it is unfortunate some people
Got the short end of the stick.
I even agreed they could add it back on the SP3
I cannot agree that everyone was affected the same way, he is a better champ overall. It doesn’t make sense to have any champ in a 200k-300k fight for 8-9 mins. I watched plenty of videos of him pre buff and did testing on my own. There is not many fights in the game where he was a better champ. Maybe resistor node , maybe 7.1 , maybe a Medusa fight.
People were citing the champion fight and people were citing Annhilus and he handles both of those fights beautifully. In fact , after watching multiple
Videos of the champion take down, there was ever hardly a time the fate seal saved you from The champion unstoppable, it was the stagger.
He really is Diet Coke Zero Doom after these changes.
Why stop there? Why not just give him a "burn out" period after he goes down to 99% reducing his ability accuracy and power gain by 200%?
In all seriousness, this is where they need to start handing out compensation. And I hate to be that guy, but its the truth.