**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
How can DDHK’S Regen issues be resolved?
Chobbly
Posts: 821 ★★★★
The change to the Regeneration rate to Daredevil (Hell's Kitchen) in his December buff is arguably the most contentious change and the one which had caused the most angst. DDHK suffers arguably more than any other champion in the game with Suicides and DoT effects (recovery via Willpower), which is a shame as he's got some pretty nice utility scattered throughout his kit and synergies.
Whilst many players may just want to put the Regen Rate back to 100%, Kabam have indicated that won’t happen as there are concerns about his potential for continual healing.
So, here are some ideas for tweaking DDHK so he is usable by more players.
Whilst many players may just want to put the Regen Rate back to 100%, Kabam have indicated that won’t happen as there are concerns about his potential for continual healing.
So, here are some ideas for tweaking DDHK so he is usable by more players.
How can DDHK’S Regen issues be resolved? 28 votes
Post edited by Kabam Ahab on
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Comments
It wouldnt be game breaking, considering there's champs like wolverine, x-23, oml, blade, Claire, omega red &more. Who all have considerably better regen then he'll have even then
While the recoil mastery is active regen rate is doubled.
The second one (halve and double) may be the simplest to implement - it's just numbers. This could maybe even be done outside of a release and importantly would not affect the total amount of Willpower recovery that Rage causes. As an example, after the Kingpin buff, a tweak was needed for both DDHK and Kingpin's Regen rate to set them at what their kit notes said. That tweak did not require downtime or a patch.
The fourth option (purify damaging debuffs as well as non-damaging) may be easy to do but it could create a defensive issue. It could become all but impossible to stick any debuffs on DDHK with this option, and it may be too powerful as he’s got other stuff in his kit anyway.
“ Base Regeneration Rate is set at 40% instead of the normal 100%” “ Immune to all effects that modify Regeneration Rate, except Poison.”
Don’t run suicides = effective champ.
Run bleed suicides = Suicide effective champ
Every champ is designed they way they are. He has a very potent regen.
For me, the actual Regen from Rage is rarely more than healing block chip damage. It’s a nice to have but I’ve never taken DDHK into a fight expecting to come out of it healing damage up. When I notice it is on the reduced Willpower when I get hit by a bleed or poison.
Is the game developer still reviewing the balance and intending to make adjustment?