**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
On A serious note The Champion need some respect too...Buff Time!
Grimmlock4
Posts: 15 ★
Comments
(And Aegon too)
Just that you need some extra long quest to ramp all of them up to a decent level so the logic with this synergy doesn't make sense. Only reason I chose him to be buffed is because he could have his synergies improved.
Ie blades dimensional being style
So he counters the tag ie no real update needed cause you can reran a champ easier then recode an ability
But I was thinking the most used champs 2 per class every 3(6) months ish it gets reworked to a new list of champs he counters
Why ?
Buffing him means it will reflect on 6.2 champion boss.
As you all seen, each buffed champion reflects on hes role on Story Quest.
All except Abyss, Rol and Lol.
And for many players 6.2.6 champion is already a real Hell and 1 kill go and no more again.
My idea would be to make his furies last longer by 4,5 seconds for each persistent charge, and reduce the time between charge gain by 1-2 seconds. In order to not be as annoying as defender, I'd reduce the required amount of hits landed on him (15 -> 12) , so that his opponents can get rid of the charges faster.
On top of that, he needs some flavor update. Immune to Grandmaster and Collector in some way that's not gamebreaking (for example GM's reverse controls), because he is also Elder. I would also want him to be ideally double immune (poison+some utilitary immunity such as armor break or power lock). And if I stretched it out a bit, he could have increased power rate during his unstoppable phase.
This is just a rough idea I came up with during breakfast, so it's not well thought through (such as how would we solve when the 25 secs furies would reach over 2 unstop phases?)