**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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And for all the people who do flood the forums with complaints, I’ll be happy to direct them back to this conversation full of people asking for more high-end content.
his is not a pass fail scenario, the harder the content the less likely the high end players that are low end spenders will complete content release week.
The problem is that people on both sides of this discussion think what they want is "right" when in all actuality things should probably be much more in the middle. I was very adamant about being opposed to gutting Act 6 when talked started about it initially. Over time, I've come around to agreeing that changes probably needed to be made. Much more so in the attack value area than all the other changes made though. I also feel that having ultra restrictive fights should be limited to paths now as opposed to bosses personally. I think having one to a few easier paths in quests and not having ultra roster restrictive boss fights (or multiple bosses in the case of Act 7 which I like) still let's more people at least get a completion run done while building a roster for exploration.
If you think people with barely a handful of R5 5*s should be exploring the latest story content within a week of it releasing, I feel that's highly misguided. If content is so completely unrestrictive as 7.1 mostly was, the amount of people that are going to be constantly sitting around waiting certainly isn't going to be limited to those people you say will just blast through anything regardless of what it is. AQ and EQ are only going to keep those people engaged for so long as less players care about AW than those that don't.
It was stupid. Too easy, only a few nodes that even required thought, otherwise you could just blast through it. The only slight restriction was energy refills - this was also not an issue as the act 6 compensation provided 20 of them that had to be used straight away.
I said all of this while it was actually happening and I only had a problem with the attack values because they made champions worthless. Like 50k health being gone with 5 basic attacks in every fight is just beyond unreasonable and eventually Kabam would have no where to go. Now they gone in the opposite direction and I don't think that's right either. I would say act 7.2 needs to be at least as hard as 6.3 was and they just need to update us on what's coming down the line asap.
I don’t agree with your conclusion. Kabam could easily implement item limitations within a quest if they wanted to create true challenge content. They typically don’t because they want to sell units and this is first and foremost a business, which I get. From a financial incentives standpoint, I would argue that setting an item limit could cause additional item usage because people may get roadblocked and have to start again rather than just infinitely chipping away at it, but I’m sure Kabam’s got finance people who know far more about it than I.
Or, if people want to spend all those units on potions that’s okay! They can do that! But the idea is that this is lengthy content that I’m proposing. It’s not meant to be done in a Legends Run format, so those of us who are looking for a challenge will have one. This isn’t supposed to be impossible content, it’s supposed to be difficult. There is a difference.
But that’s not the point here. It’s not that we *can* unitman our way through, it’s that there’s literally no reason to do so. I 100% 7.1 pretty close to itemless, and I know a lot of others who did that too with less developed rosters. I’m not saying content should be designed to siphon off potions and revives, but it should make a player stop and think before entering a quest “am I able to do this fight with my current ability and roster” rather than “there is literally no chance that anything in this quest challenges my ability and roster.”
And, I’m sorry, but the “use lower ranked champions” suggestion is not a good one. It’s very common, but the entire point of this game is to collect and rank up champions so you can use them, not so they can collect dust.
I liked the champion fight - except no retreat node - that was too much and made a hard/skill fight a bit of a unit grab.
6.4 in general was fun - the GM is still a great fight.
Parts of 6.3 were stupid - mysterio on poison node springs to mind and the mysterio boss were both stupid - would be easier now with some of newer champs
If you enjoy the game then learning new skills, trying new nodes and slowly working through story content as your roster grows is what it’s meant to be like.
7.1.. 2 days.. straight through, no thinking just fight after fight prob less than 10 revives on whole thing.
I think kabam has enough to deal with every month to not have to hear more complaints about how easy it is. Have u seen all the issues in the bug tab??? Not to mention having to come up with new contents and new ideas every month as well as trying to buff old heroes just right. I know it's a business but u have to feel bad for them with more unnecessary complaints.
I remember a time when less skilled players kept complaining how hard things were and the more skilled players were telling them to stop complaining and just get good. And now it seems like the tables r turned.
As for u, if ur not a deep pocket person but just highly skilled, then congrats to you. My advice is either challenge urself by playing with weaker heroes (like I posted b4) or maybe take a break from this game and find one more suited to ur skill levels. Might I suggest chess 😊
And I'm not mocking u with the chess suggestion. I actually enjoy playing it as well.
As for kabam, thank you for coming out with new contents every month and keeping me entertained. Please keep up the good and difficult work.
Give me content that will keep me working awhile on it, but don’t make it require ghost, doom, or quake etc. Make it doable with anyone, but not as easy as act 7.1.
And if that content can’t be found in story quests. Fine, that’s ok with me. But put it somewhere in the game.
At the moment, the only thing that challenges me is Aw, and occasionally incursions. But I don’t find incursions as fun as some people. And you can only do Aw so many times.
Bring out difficult content that is something to strive for, make us work for it, and give lower players something to aim for. What’s bad about not being able to complete something right away? I couldn’t do act 6 right away, I went back and got the units from arena, ranked up champions, learned how to fight and got better. That’s what I want, and I think that’s what a lot of people want. That’s my feedback.
I feel so disappointed about our youtuber. This situation lasted so long already and none of them speaks out for us. What a bunches of money seeking.
And yes, I recognize that asking for this additional content is an ambitious project and obviously not something that they’d just drop everything for. But it’s also something that we should keep in mind that the bug fix team is not the same people as the champion design team which is also not the same people as the quest creation team.
But the point is well-taken, which is why I suggest it be four three-month quests over the course of a year which rotate. So for example the spring quest of 2022 will be the same as the spring quest of 2023, with maybe slight tweaks to like attack and health for how rosters have scaled in the year between to keep it relevant as endgame content. A big project for the first go-round, but then it’s practically static from that point forward. Self-refreshing permanent content.
If a player cannot do permanent content, they can go away, practice and get better. Get better champions, learn to intercept, learn to use better champions etc. That’s why people say “get better, or practice or whatever”. Your issue if you can’t do something is solvable in the future.
But if permanent content is too easy, you cannot come back and do it. You have no challenge presented, you can’t use your 6* rank 3 you ranked up because you enjoy them because they kill the content in two specials. I have a rank 3 Professor X who does some act 7 content as quickly as Cav EQ. It’s not fun to use him there and I ranked him up because he’s fun.
Exaggerating to make a point: Imagine if all content to you was as easy as uncollected EQ, and you wanted to use your champions there but they’re vastly overpowered. They do the content in 30-40 hits and the fights are over. You can’t use your favourite champions, so you ask kabam for some harder content. And people who aren’t even on that content come and say to you oh why don’t you try and use 4*, or lower ranked champions for it. Nope, you wanted to use your new ranked up champions there. People say use weaker champions, what if I don’t enjoy playing them?
I don’t even have a 5* professor X, and if I did why should I rank him up to use a worse version?
I’ve done act 6, 7.1, abyss, everything 100%. The only places in the game that prof X has a challenge is act 6 and abyss, and that’s done. Why would I do it again, I want to earn rewards by being challenged. And the only content coming out is act 7.2 which by all accounts seems to be slightly harder 7.1, so he won’t be challenged there.
Why should the response to asking for harder content be redo old content, for no rewards, with worse champions and lower stars. That’s ridiculous and everyone knows it.
Especially when the alternative is to just release harder content, and anyone who can’t do it right away can gosh darn well deal with it. They can go away and learn how to get round it. This game is meant to be a contest, a challenge. Not top rewards for easy fights. You can get 75% of a t5cc from 7.1 and select 25% of that. That is crazy to me, when you had to slog through the difficulty of act 6 before.
Some of the community jump to complain within the first hour of something going live just because their top champion didn’t do it. Go away, learn and come back. That’s how this game stays interesting
Act 7 is somewhere between act 5.4 and 6.1. Shown by people who can’t or won’t do 6.1 who are going and doing 7.1 instead of it.
Act 7 was like a nightmare which destroyed this game for me.