**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Opinion on Awakened Abilites
MaxGaming
Posts: 3,204 ★★★★★
I thought to bring opinions back for a new concept, instead of Champions it will be game features. Ok let's keep it simple, each Champion has an awakened ability and out of everyone's all together, good and bad to make one opinion poll. So rate it overall
Opinion on Awakened Abilites 42 votes
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Comments
Take fishbowls awakened ability, gaining one chemical gas every X seconds. Its not really needed but it does make buildup a lot easier and faster as opposed to NT who needs his awakened ability and high sig to give more defensive utility and more damage.
Eh, I'll wing it. I don't like how signature abilities scale; it's too inconsistent and it doesn't take sigstone value into account.
IMO, unless the ability is absolute bonkers, the bulk of the ability should come at sig 20, it should be basically fully effective at sig 100, and the rest would mostly be for prestige.
If the ability is bonkers, like CapIW or Omega, then yeah sig 200 is warranted. Night Thrasher? Not so much. Not when I have Ægon, Kingpin, etc. to dump sigs into.