**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Act 6 Exploration % - 6.1, 6.2, 6.3, 6.4
BENJI830
Posts: 373 ★★
Let’s get a poll with a large enough sample to see where player-base is at. Feel free to add comments and suggestions, if any.
Act 6 Exploration % - 6.1, 6.2, 6.3, 6.4 147 votes
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Comments
9 paths left
Once you beat something it doesn't mean it becomes easier for others. Just yours.
Also I did it before the nerf. So it’s easier now 🤷♂️ (Not saying it’s easy, it’s probably still highly annoying)
No, seriously: I have fully explored act 6 end of last year and it’s basically have the perfect counter to difficult paths and use unit-man anyway. Ghost did amazingly well in the process of 100%.
Happy that I can leave this piece of content behind me.