**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Now I'm concentrating on trying to be Thronebreaker. Important thing is do it at ur own pace. I try to do 1-2 pathways every 1-2 weeks. But it is tiresome.
I first explored all paths that were possible with Ghost (most of them can be done itemless or with low items).
After that I looked for counters and did 6.2.5-6 as last
Are the rewards good? Overall, sure. They look fine in a vacuum. But when juxtaposed with the time commitment, it’s hard to justify for me.
But I’m not pushing to be anything special in a special alliance either, so consider the source.
Dr. Zola
I don’t think it should be nerfed further—it’s more than fine as is for difficulty (with maybe an exception or two for silly things).
Would it be nice to see a refill or something useful on a path here and there? Sure that would help. But other than that I’m not sure there’s a good way to make it seem less sloggy.
Dr. Zola
Just give us little rats a tiny bite of cheese here and there and through the maze we go...
Dr. Zola
So don't nerf Act 6 - just reduce the energy cost to 2 like in Chapter 4. This also helps immensely in getting multiple practice runs in, especially important in Act 6. That's one thing I really appreciated about Variants - since first 2 chapters only take 1-2 energy, I could try itemless run, learn the nodes and retry a few times for each 70 energy