**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Ain’t No Party Like A Plat-Pool Party!

Kabam BooKabam Boo Posts: 840 ★★★★★
edited April 2021 in General Discussion

CONTEST OF REALMS

Start: April 7, 2021 @ 10AM (PT)
End: May 5, 2021 @ 10AM (PT)


Platinumpool would argue that this party will never end - but fear not, Summoners - we will make sure you’re not stuck at one of Platinumpool’s parties for eternity. Platinumpool is fussing, but no, I will not repeat Platinumpool’s rant, no matter how much he wanted me to.

Quest TL;DR:
Complete Solo Objectives > Claim Keys (from Solo Objective) > Open Quest > Run Path(s) > Earn Rewards > Repeat




Solo Objectives and Getting Key

So, you will have to claim Keys by completing particular Solo Objectives. A new Solo Objective (with Key) will unlock EACH DAY, so we won’t ruin the surprise. Once you find out what you have to do to complete the daily Solo Objective to claim a Key, do it, and claim the Key. These daily Solo Objectives will be open until the end of the event once they unlock. YES, YOU CAN DO THE SOLO OBJECTIVES ANY TIME AFTER THEY APPEAR AND/OR ACCUMULATE KEYS, IF YOU WANT.

Note: You will have to play other parts of the game in order to complete these Solo Objectives, e.g. Arena, Event Quest, etc.




Unlock Quest (Paths)

One Key will unlock the Quest once only!

Then, use the Key to unlock the Quest. The Quest will require NO ENERGY to complete. You can only bring in three (3) Champions this time. In the Quest, you will see seven (7) paths. It is YOUR CHOICE to either do the paths, or you can take the straight path to the Boss (yes, there will be a straight path to the Boss). But, if you skip the other paths, you will also skip the rewards on those paths. Simple.

In case you quit the Quest before you finish it, any rewards you have already earned will still be yours to keep; but you will not get the Key back.

Note: Fights along the other paths do contribute to the other Solo Objectives (in addition to the above daily ones) so it would be wise to do them, if you can!

Randomised Fights, Rewards and Boss (Limited Pool)

The seven (7) fights along the paths will be randomised daily, from a limited pool. The one (1) Boss will also be randomised daily, from a limited pool. The seven (7) rewards nodes along the paths will also be randomised daily AND when your finish (defeat Boss) the path. This means if you do the Quest multiple times in a day, the fights and rewards will be randomised each time you finish (defeat the Boss) the Quest.

IMPORTANT **Images below are intended to show Quest paths structure only. Champions and reward items will be randomised from a limited pool, per above.






Global and Other Buffs






Buff Descriptions:

FINAL BOSS BUFFS

Heal or Hide: Every 12 seconds, the Defender gains a Regeneration Buff restoring 10% of their Max Health over 5 seconds. If the Attacker is far away from the Defender when this triggers, the Attacker gains Regeneration instead.

Juke: Finishing a 5-hit combo with a Light or Medium Attack grants the Attacker a Fury charge, increasing their Attack Rating by {7}% per charge. Up to {10} charges can be gained and all charges are lost when performing the same combo-ender twice in a row.

Special Attack Heal Block: The Defender's Special Attacks inflict a Heal Block Debuff and a Passive Fate Seal against Regeneration Buffs for 10 seconds.

Vigorous Assault: Increases Defender attack power and makes ALL attacks unblockable as long as the Defender is under the effects of a regeneration buff.

PATRIOT GARRISON BUFFS

Extend: The Defender's Buffs and the Debuffs they inflict last 150% longer.
Enhanced Weakening: Weakness and Fatigue abilities are 40% more effective.

Enhanced Weakening: Weakness and Fatigue abilities are 40% more effective.

Long Distance Relationship: While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to gradually fall off.

Blood in the Water - 2: While the Attacker is suffering from a Debuff, the Defender gains a Passive Fury granting +150% Attack Rating lasting until all Debuffs on the Attacker expire.

GAMMA HORDE BUFFS

Aggressive: The Defender becomes more aggressive, meaning they are more likely to Dash in and execute Heavy attacks.

Dash Vulnerability: The Defender takes 200% more damage during a forward Dash attack.

Aggression: Fury: Every 2 seconds, the Defender gains a Fury passive increasing Attack Rating by 50% per stack. When the Defender is struck, remove a stack.

Hard Knock Life - 4: Every time the Attacker performs a successful Well Timed Block, they gain a Passive Disorient, reducing Defensive Ability Accuracy and Block Proficiency by 20% for 15 seconds.

TEMPLE OF VISHANTI BUFFS

Enhanced Energy Attacks: Energy Attacks inflict 40% more damage.

Pilfer (Regeneration) - 3: Any Buff activated by the Attacker has a 20% chance to be Pilfered, Nullifying the Buff and giving the Defender a burst of 20% Power over 2 seconds. Regeneration buffs have triple the chance to be Pilfered.

Feat of Energy 2: When the Attacker reaches 2 Bars of Power, the Defender gains a Power Gain Buff granting {100}% of a Bar of Power over {4} seconds.

Unblockable: All the Defender's Special Attacks are Unblockable.

HOUSE OF IRON BUFFS

Heavy-Handed: The Defender's Special Damage increased based on Armor.

Aggression: Armor: Every 2 seconds, the Defender gains an Armor Up passive increasing Armor Rating by ~50% per stack. When the Defender is struck, remove a stack.

Armored Assault: While the Defender has a Armor Up Buff active they gain +65% attack rating and their attacks become Unblockable.

Power Shield: The Attacker's basic attacks deal no damage, but still generate power, and their Special Attacks deal 400% more damage.

SPIDER-GUILD BUFFS

Spry: Each time the Defender Passively Evades an attack, a Fatigue Debuff is placed on the Attacker, reducing their Critical Rating by 1000% for 15 seconds.

Bulk Up: While the Attacker is charging a Heavy Attack, they rapidly gain Fury Passives that increase Attack by 1%. These Fury passives can stack up to 200 and are removed upon taking damage.

Mix Master: If the Attacker launches the same Basic Attack twice in a row the Defender has a 100% chance to Evade.

While They're Down - 1: Each time the Attacker is inflicted with a Non-Damaging Debuff, the Defender gains a Fury Buff granting 120% Attack Rating for 6 seconds. This Fury effects does not stack multiple times.

PYRAMID X BUFFS

Aggression: Prowess: Every 2 seconds, the Defender gains a Prowess Passive increasing Special Attack damage by 50% per stack. When the Defender is struck, remove a stack.

Powerful from Afar: Each time the Attacker leaves striking distance, the Defender gains a Power Gain Buff. When entering striking distance the Buff is removed.

Performance Anxiety - 3: After the Attacker uses a Special Attack, a 15 second timer is started. If the Attacker activates another Special while this timer is active they are inflicted with a Glancing Debuff for 6 seconds giving their attacks a 100% chance to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy.

Micro-Reflect: When this Defender Glances an attack, a portion of the damage is reflected on the Attacker.

KINGDOM OF WAKANDA BUFFS

Mighty Charge - 1: While performing a Medium dash attack, the Defender Purifies all active Debuffs and becomes immune to future Debuffs until the dash ends.

Foresight: Intercepting the opponent’s Dash Attack with a Basic Attack grants the Attacker a Passive Fury charge, increasing their Attack Rating by {200}% for {5} seconds.

Running On Fumes: While close to the Defender, the Attacker gains a Fatigue Debuff every 3 seconds, reducing their Critical Rating permanently. Staying far away from the Defender causes these Fatigue effects to gradually fall off.

Schadenfreude - 1: Each time the Attacker is inflicted with any Debuff, the Defender gains a Fury Buff granting 120% Attack Rating for 6 seconds. This Fury does not stack multiple times.


Difficulties and Universal Key

This Quest will be available in 4 Difficulties and the Keys are universal (there will only be one kind of Key!) so you can use the Key to unlock whichever one Difficulty you want to do:
  • Heroic
  • Master
  • Epic
  • Legendary

Your Day-to-Day

So, your April (and a bit of May) days will look like:
  • Complete daily solo objective to claim a Key
  • Unlock Quest (same Quest; refreshes daily/path completion) with a Key
  • Run path(s); defeat Boss; earn rewards (Path Rewards and eventually, Solo Objectives)
If you run the paths every day, you should be able to complete all the Solo Objectives (get all the rewards there) and also gain an assortment (randomised) on the path rewards. As the path rewards are going to be randomised daily, you will not be able to predict and calculate the max gains there - sorry.

Rewards

**Note that the Path Rewards listed below are the pools from which the path rewards may present daily. So, these are the possibilities of rewards that you MAY see along the paths daily. There is NO GUARANTEE of any particular reward showing up at any exact node or exact time.


Important Note: Rewards

Rewards are credited to your inventory directly and will not be presented to you in a dialogue box at the end. Again, the rewards are going to be credited to your inventory directly as you collect them along the paths and will not be displayed in a dialogue box again at the end.
Post edited by Kabam Boo on
«134

Comments

  • HerohanoiHerohanoi Posts: 113 ★★
    edited April 2021
    First :) 3 Champions like AQ and AW -interesting. Gonna pray for RNG God for good Rewards. :p
  • TheBair123TheBair123 Posts: 5,344 ★★★★★
    Well this looks fun
  • SpideyFunkoSpideyFunko Posts: 21,795 ★★★★★
    does this mean plat pool parts are coming back?
  • SkyLord7000SkyLord7000 Posts: 3,999 ★★★★★
    :0
  • Boss_Starling_217_Boss_Starling_217_ Posts: 204 ★★
    Excitement is booming.
  • LORDSPOOKY66LORDSPOOKY66 Posts: 290 ★★
    Looks great
  • Raichu626Raichu626 Posts: 934 ★★★★
    Awesome, looks fun. And a nice amount of t5cc, glad you didn't further randomize t5cc acquisition
  • RiderofHellRiderofHell Posts: 4,369 ★★★★★
    edited April 2021
    No way this is real. First clue is the date says 3/22 instead of 4/1 😂 and you guys drop announcements on friday
  • BuffBeastBuffBeast Posts: 1,074 ★★★★
    edited April 2021
    So, a mix of MTI and barons war?
  • SquirrelguySquirrelguy Posts: 2,605 ★★★★★
    So in a Platinumpool event, none of the rewards are Platinumpool crystals?

    Honestly, I’m okay since I already snagged myself a Platpool last year, but I’m a little surprised. Other than that, this looks like a super fun event and different enough day-to-day and from other events to be interesting all month through. Congrats on solid game design!

    I’m waiting for the day that some lucky summoner opens their side quest to show 7 paths, each with 300 6* shards
  • RenaxqqRenaxqq Posts: 1,593 ★★★★
    House of Iron? Gamma Horde? Sounds like Marvel Realm of Champions...
  • KnightZeroKnightZero Posts: 1,409 ★★★★★
    So this event has to be done daily? Or can we accumulate the keys?
  • RenaxqqRenaxqq Posts: 1,593 ★★★★
    And what's autoplay button?
  • The_Sentry06The_Sentry06 Posts: 7,779 ★★★★★
    So you can rerun the same paths as many times as you enter the quest and get the rewards?
  • The_Sentry06The_Sentry06 Posts: 7,779 ★★★★★
    So you can rerun the same paths as many times as you enter the quest and get the rewards?

    So you can rerun the same paths as many times as you enter the quest and get the rewards?

    Nvm. Misread the quest. Seem like a good quest if you get decently lucky and the objectives give some guarenteed value. Need someone to the math though.
  • AinyAiny Posts: 249 ★★★
    are we getting more Platpool crystals anytime soon? I was hoping for some seeing that Platpool is kinda prominent here but I can't find anything. I've been missing the last piece for 6 months now lol
  • MaxtheSilentMaxtheSilent Posts: 762 ★★★
    So once I unlock it I can run each path on the same key that day? Or do you have to pick just one path per key?
  • The_Sentry06The_Sentry06 Posts: 7,779 ★★★★★

    So once I unlock it I can run each path on the same key that day? Or do you have to pick just one path per key?

    You can run as many paths as you want. Each path has I believe one enemy and a path reward.
  • DrenlinDrenlin Posts: 787 ★★★
    Looks like you enter run whatever paths have rewards you want, possibly al of them, then head for the boss. Real rewards are in the daily objectives
  • SkyLord7000SkyLord7000 Posts: 3,999 ★★★★★
    So everyday you get 7 path rewards? That sounds WAY better. Lot of grinding though. :/
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