**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Kabam broke on Act 6 because of the sheer amount of complaining. Constant, constant, constant complaining. Most of this is coming from people who went through act 5 once and never went back. They had very underdeveloped rosters and struggled with content. These are the same types that constantly complained about UC difficulty bosses being too hard or the summoner show up difficulty was too high when it's one fight and you can use 5 champs.
Every game needs constructive criticism and good developers want it. Kabam listens regardless of what people say but what they did with act 6 by pandering to people who have like 10 R5's trying to Act 6 was just too much. Act 7's difficulty is a direct result of Kabam pandering to these types who just want rewards without effort. Story content is ruined forever.
Honestly I feel like if you're still complaining about act 6 after the nerfs there have been you expect top end resources to be handed out. Yeah it might be a grind, because you get to make top tier upgrades after you finally finish it. Just my opinion though. Act 5 was still a grind to complete for a lot of people when it came out. 🤷
I’m fine with the current difficulty and even the number of paths as it’s more content for players that want it. But I would really enjoy a lower energy cost model.
Lowering the energy also in blatantly unfair for people who have already explored it. It will give rise to compensation threads which are honestly a waste of time. Act 5 still has 3 energy per step. Act 4 only had 2 energy for special weeks and then was permanently changed to 2 energy after almost 2 years I believe. Everyone who has done it has done it with the same energy cost.
I completed act 6(explored 6.1 and completed 6.2, 6.3, 6.4) pre-nerf and explored it only 2 months ago. It took from cyber-Monday to end of feb to explore 6.2, 6.3 and 6.4. I took it month by month. So, I wanted it to be done by March. Plan your runs and it is honestly an interesting piece of content.
Lowering the energy also in blatantly unfair for people who have already explored it. It will give rise to compensation threads which are honestly a waste of time. Act 5 still has 3 energy per step. Act 4 only had 2 energy for special weeks and then was permanently changed to 2 energy after almost 2 years I believe. Everyone who has done it has done it with the same energy cost.
I completed act 6(explored 6.1 and completed 6.2, 6.3, 6.4) pre-nerf and explored it only 2 months ago. It took from cyber-Monday to end of feb to explore 6.2, 6.3 and 6.4. I took it month by month. So, I wanted it to be done by March. Plan your runs and it is honestly an interesting piece of content.
Really not disagreeing with any of this but at the same time just because something has always been a way doesn’t mean it is well conceived of or shouldn’t be made better. The energy costs more than anything else are what make Act6 seem like tiresome content from my perspective (TB who’s explored 7.1) as I now have a roster suitable to really explore Act6.
I feel like your point above kinda makes my argument about the energy requirements to explore the content being incredibly high, that quite the length of time needed to explore
10 paths per act, sucks - period. It's super repetitive and boring. To make it worse, you have to burn 21 energy just to move from the last fight in the path to the portal (3) hop the portal over (3) cross 4 blank nodes (12) before the last move to the boss (3). 21 energy wasted 10x times for one act (210 energy = 7 full energy refills) on absolute nothingness. There are plenty more nonsense energy waster nodes peppered in there too.
This is why I dread doing more. It's an energy wasteland that means keeping champs locked in or dropping lots of units on refills. If they could tone the empty nodes down , I guess I'd really have nothing else to complain about, since they aren't going to reduce the number of paths. But 10 of them still sucks too.
I don't agree with the gate statement tho, class advantage doesn't always equate to the best matchup for those paths. And there are a lot of generic and even class gates that still restrict you from bringing your best champs, or your best counters to certain champs on said path. I personally found that being restricted on champs I can bring in to fight paths and bosses was more annoying than being able to bring in anyone I wanted to take paths fights and bosses, even if I have to take numerous paths.