**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
@Kabam Miike
Love all the new content. I'm just a little confused about the 6 hrs as well. So can multiple bounties be opened within the 6 hrs? or can only one at a time?
If multiple can be open within 6 hrs u can only participate in one.
So, let me try and explain this the best I can. Each Alliance can only have one Test of Valor running at a time (For 6 hours). So if you were to find a way to do more than those at one time, then there is something suspicious going on and is not okay.
If you were to stay in 1 Alliance during this whole event, then that's not something you need to worry about at all.
Quest completion:
100% all difficulties - 2,000,000 Points
Arena:
4* FEATURED arena (No other arena features Valor Rewards):
Solo Events:
Assuming you are actually on a competing level in this game, you can earn 22,900 Valor for hitting all the milestones in the Vanquishing Blows Event (Owning 3 or more 3/30 4*).
Alliance Event (Tests of Valor):
Note from Author: I don’t fully understand this one, but I’ll give it a shot. -Clobs
That’s every possible method for earning Valor that is public yet
This can be summed up in this lil’ formula for reference:
2,000,000(All Quest Difficulties 100%) + 220,000 x (# of arenas where you reach 4M points) + 29,900 x (# of 24 hour solo events where you reach all milestones) + 6,000 x (# of Bounty hunts you compete in) = Total Valor
However, let’s get a lil’ less math in here for you, and a lil’ more math for me. Let’s consider the following scenario:
Moderate to hardcore grinder:
If you do ALL of that, you’ll be left with the whelming sum of…. 5,301,600 Valor
MAX POSSIBLE VALOR:
Assuming the stars align for you, this is the following criteria to land that sweet sweet duped 5* Gladiator Thor.
MAX POSSIBLE VALOR: 6,808,600
All the other calculations are on you guys. That should give you a ballpark, however.
Thanks for reading!
~Clobberin’ Time
That cleared that up for me
One last question. is there any downtime between missions or can mission B start as soon as Mission A ends?
One last question. is there any downtime between missions or can mission B start as soon as Mission A ends?
So there are 4 difficulties, each has 5 paths with 2 fights on each path. It means there are 20 paths in total and 5 alliance members can play on each difficulty for the 5 paths.
However, why does it states "Initiator needs at least 15 Alliance members to complete at least one difficulty"?
Pretty sure that sentence itself is incorrect. Isn't it supposed to be "Initiator needs at least 5 Alliance members to complete at least one difficulty"?
I thought it needs 20 members to complete all 20 paths.
I don't know who wrote all that but looks like it's not good enough of an explaination.
To add to that, if a summoner can play this Bounty Mission once every time it's discovered, does it mean a summoner can only play one difficulty instead of multiple difficulties of the same mission?
You're much better at Math than I am, but I'll ask the team to see if it's right!
and CORE...
So the 5th t4cc price that would require a total of over 8 mil valor is purely cosmetic and not actually obtainable. While funny, Kabam you should read this and adjust the inflation on the multiple item purchase to make it physically possible on the more expensive items. Oh wait will rifts/scrap like purchase be available to cover the gap?
No downtime! It's theoretically possible to trigger a new Test of Valor the second the last one has ended!
It's only 15. Your Alliance doesn't have to complete every path of every Difficulty. They're single player Quests that are available to your entire Alliance, so as long as 15 Summoners complete a single Path, you're helping the Summoner that triggered it to claim the Initiator Rewards.
how are the initiators determined? is it possible that there will be an unfair distribution of initiators?
"2 before 1800 is a problem"
Is there no systematic control here? Are you talking about alliance hopping? Need a better understanding of WTH you mean.
Let me simplify. Will I be able to join every Bounty if I am in one alliance?
Yes you can. The 6 hours is counted from the start of the bounty. Generally what it means is you can’t do the same bounty twice.
So what are the chances that a person or persons in the alliance will never trigger one due to the time of the quest an amount of people in the alliance. It just seems so random an many could miss out