**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Now, anyone with 16 r5s that has also completed Act 6 through 7.1 is almost certainly not a mid-tier player. The actual middle is probably in the general range of players working through content from 5.1 through 6.1 or so. Below Uncollected is roughly the lower tier players, people entering Act 5 through people who just crossed the finish line of Cavalier in 6.1 are in the rough middle, and everyone working on 6.2 through 7.1 are in the upper part of the game. Maybe not exactly, but approximately.
What happened though? These so called "end game" players finished it within a day(s). So the answer isn't making hard content .. it's actually just making more content at a faster clip. I mean it doesn't really matter because whatever is released will be done in a day for some weird sense of bragging rights or what not.
There are few people complaining that actually pace themselves from what I gather. The folks mainly complaining are the first day finishers of content. No one is forcing them to finish content so quickly. So for them of course there's nothing to do.
Act 6 was (and still is in some regard) terribly designed .. even post adjustment. That type of content isn't fun. Why? Because it's stupid hard for no apparent reason other than bad design.
Act 7 is the meat of this game's story progression to me. I loved it. Call it easy or whatever but it was in line with proper progression and is arguably what Act 6 should have been.
Anyway ... I just don't buy into the "this needs to be mega level titan storm hard" for people to be pleased. I think people should relax and try to enjoy the game as opposed to being first to finish.
This is both an understandable complaint, and a very difficult one to address practically. In some MMOs I played in the past, the way the developers addressed this kind of problem was to make a literal end game, a part of the game disconnected from the rest of the game that operated under completely different rules and completely different progressional ladders that would allow players to unleash their maximal characters at full power against content that could stand up to them, and generate rewards that were worthy of that kind of effort because those rewards could not be used outside of the end game dimension where they would wreck havok on the game balance everywhere else.
Such a thing is not easy to do in a game like MCOC for a variety of reasons, much of them due to the fact there's no real "world" to partition in MCOC.
If you take any abyss fight and put it on 500k health, it is easily soloable by 99% of the end game players. Modok with an easily avoidable power sting? Solo. Thor ragnarok with a bit of power gain? Solo. Sym supreme only able to crit 20 times? Solo.
The challenge of the abyss is endurance like I’ve said before. That itself is a challenge, it is hard. But abyss is not the hard content end game players are looking for.
And so what if people complete something on the first day? There always will be. But it’s not everyone -I consider myself an end game player, it took 9 months to explore abyss and I loved the challenge of it. What does it matter if people do it the first day? That’s not everyone.
You say you don’t buy into the game needing to be hard for people to enjoy it. Ok, this is an opinion. I do buy into this, I enjoy hard content. I respect your opinion, I would hope you could extend the same courtesy to respect mine.
And even that assumes your point is right, but its not. The whales roll through abyss in the first couple days (be it for youtube clicks or bragging rights) and you apply that label to all the endgamers. Look at any alliance P2+ and you'll have members that haven't explored Abyss.
And then your point is even FURTHER wrong because we're not expecting end game content every month, but more often then once a year. Nobody complained a month after exploring act 6 because we understand the cadence of these things, we're not getting endgame content monthly, probably not even quarterly, but when you go over a year without a single piece of endgame content geared towards the top end, complaints begin.
You think Act 7 is fun and Act 6 is bad, that's great for you that the game is giving you the content you want. I much prefer Act 6 to Act 7, and I find that more fun.
It frustrates me to no end when people try to tell me how I should enjoy the game.
The realm of possibilities is irrelevant to that.
And if it’s long, but not actually hard, at the end of the day, you aren’t going to excite anyone.
and of course mate I respect your opinion as do I anyone else's. apologies if you thought it was some direct attack .. it wasn't .. i wasn't even responding to anyone in particular just sharing MY opinion of which I hope people can respect as well.
I don't really care how people find enjoyment in the game ... i think that was the point though ... try to enjoy the game in whatever fashion you can instead of it being an indictment on Kabam because I actually think they've hit a stride lately with good content.
the game has issues no doubt but i think the content issues are self inflicted depending on how you play.
Your post implies that if people didn’t have, didn’t use, those champions they would find it hard. Which is not true, it remains as easy as it was before.
But again, for the millionth time, most of the people who found this content easy aren’t asking for *this specific piece of content* to be harder. We are asking for *other* difficult content to be released. The point of this conversation is not to say that V7 needs to be made harder, it’s to say that there needs to be at least some kind of future content that is harder than V7.
Obviously the devs aren’t about to go back in and restructure a variant at this point, nor should they. I want V7 to remain as it is. I don’t mind if every future Variant remains targeted at this difficulty. That’s fine! I just want something else that is calibrated for a higher difficulty as well.
I really don’t know how many times we have to say that we know we are the minority and we don’t want to take anything away from the majority. We just want something else to work with. Suggestions have been made all over the forums about what that something else might be. We’ve pointed towards content that we enjoyed, so we’re not just complaining for the sake of it without offering solutions. And whatever form this new content takes, it will be something will at some point in the future benefit today’s mid-game players. We’re looking for content that will preserve the longevity of the game. That’s all.
I love the rankup gems to rank 5*s for basically no cost so it certainly doesn't bother me at all. Just curious at what point should the target shift if at all. If someone can have double digit R5s just from doing Variants are they even who the content is aimed at anymore? If not, who are they even aimed at?
People are saying that 16 r5's isn't mid tier, and there's players like myself who aren't even whales who have 13 r3 6 stars. So if 16 r5's isn't even mid tier than what am I with 13 r3 6 stars? We're certainly on two different levels but at this point we might as well be the same due to the content available.
We only give our opinion here, DNA has also said this, kabam looks at the data. If people arent bothering with the content, they then make a change.
Act6 nerfs were done not because folks complained on here, it was because nobody was playing act6, so that was a loss of revenue for them. If the demographic stops playing variants, we will see a change.
My personal opinion is I like variants just to rank up my 5* for free. I can rank up trash just to play around with their abilities.