**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
If you could make one minor change to the game what would it be?
Killer354
Posts: 130 ★
I would change Summoner Advancement Milestones.
Post edited by Kabam Ahab on
5
Comments
Slight reduce every champ's heavy reach
Additionally:
For a random 5 secs the opponent becomes immune to everything
And then watch the world burn
Masteries are free to switch up and change, and you can save various mastery builds
Similarly in Story, if I'm exploring act 5 stop putting it back to act 6 and leave it to act 5.
When needing to use Small Energy to option to open more than 1
When popping crystals option to pop more than 10 at a time
-- When you finish a path in a quest, the screen should return you to the chapter you were in, not the final chapter. For example, in the monthly EQ, I do a completion run, and then explore each chapter. But each time I finish a path in chapters 1 and 2, the game returns me to chapter 3.
-- When you enter a quest, if you do not move from the opening node, you should be able to adjust your roster without leaving and navigating back to the chapter. Or have a Spectate button for the EQ.
There is just a lot of needless clicking required that could be easily avoided IMO.