**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Or alternatively, gear works optimally with the main champ and at reduced effectiveness with anyone else that tries to use it. Hunting for gear for a specific champ would work not that differently from seeking the awakening of the god tier champ you just pulled.
I see the biggest difference being that gear doesn't work on its own... but a champ can. A champ can exist outside of gear in the same way they can exist outside of a powerful synergy.
In similar cadence to the new "Rarity" our existing 6☆ rosters would get 1 by 1 (and sometimes up to by 3) become improved beyond maxed 6☆R5.
Instead of a new 7☆ Civil Warrior, he now becomes a 6☆+ and we continue the chase to turn all others from 6☆ to 6☆+. This approach is also genius in a couple ways in that we need the 6☆ Champs the item works with for the augmenting item to be worth anything, and as new 6☆s (and all lower rarities) continue to come out 1 or more add-on items apply to them too.
This way the chase continues for items [update: Relics] and for the 6☆ version of the 1-3 Champions it augments if you do not have them above 5☆.
THE IDEA IS: 1 item applies to 3 different Champions, 3 items per champion, but all three do not apply to the same 3 champions.
E.g.
Vibranium Weave X - loads on BP (classic), Falcon, and BPCW
Vibranium Energy Blade - loads on BP (classic), Storm (classic) and Jabari Panther, but not on BPCW or Falcon
Vibranium Claw Gauntlet - loads on BP (classic), BPCW and completely new champion (for the sake of illustration, let's say Klaw), but not on Falcon, BPCW, Storm or Jabari Panther
So, each item [update: Relic] boosts 3 Champions, but each Champion needs 3 different items to get their full boost capabilities. In that example, 3 items maxed Black Panther (Classic) while teasing an ever expanding maximization of 6 other champs (2 additionally touched by each of the 3 items)
These can be designed around common materials for characters using exotic materials like Adamantium (Wolverine, X-23, OML), Carbonadium (Omega Red, Red Guardian) and the aforementioned Vibranium; but it can also apply to characters with unifying themes like their weapons types (e.g., Shields: Cap, CAWWII, Red Guardian, Taskmaster, etc.) or flag fliers (e.g., Cap, Red Guardian, Guardian, *Captain Britain*).
The appeal would be to turn our Champs that felt like they were missing an important aspect of themselves into what we know them to be in comics or other media (e.g., Hawkeye uses Trick Arrows with a range of features but only causes Bleed and Power Drain; now items can add Shock, Incineration, Armor Break, Sonics, Poison and more if they wanted to)
Cosmetically we are adding a different chase, but with the Items making 6☆s eventually perform like they were the equivalent of 7☆s (and 5s like 6s, 4s like 5s, etc.) they produce a non-linear way to take us there that is also more exciting for the the utility they can add to OG Champs.
[Update: and with Relics being Rankable, the years long process of upgrading 6☆s to R5 would be replicated as people stick with the game until they max Relics out too and another system slides in]
I like what they introduced a few years ago with the categories of Collected and Uncollected. And now Cavalier and Thronebreaker.
I suggest that they build on these principles and create divisions for various players. For example, for lower end players/beginners, they can happily focus on their 4 and 5 stars in AQ/AW/story/EQ without having to feel marginalized by the newer content. But there needs to be a division for higher end players are on the cutting edge, where they do not feel bored.
I used be a somewhat end game player (boss killer in platinum alliances), but I retired b/c I got burned out. I got tired of the chasing and the constant pressure. But I came back after 3 years and I just want to settle in a middle/low tier alliance where I don't have to worry about getting another 6 star r3 just yet. Maybe in a year or so, but for now I just want to take things slow.
While players like me might not generate much revenue for Kabam in the short term, these players could be a huge asset for Kabam in the long run.
I like the idea of relics applying to a range of champs. I guess it will come down to the availability of them.
Hopefully, relics and strikers add that new dimension to the game, giving it another direction to grow in and keep us all hooked on it