**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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What champs are tagged Canadian, I can’t filter by it? Is this something that will be added in the next day or 2 or is it just a case of identifying marvel champions from Canada ? Is that like wolverine and guardian?
But I am not against the idea of customizing champions to make some of the lower champions more useful. But this has to be done carefully, from what I can tell from the comments.
Masteries are well defined, static upgrades, that are offered equally to everyone. The mastery you have access to will be the exact same one I will have access to. No variation in value, no RNG, no luck. Any person can try and identically replicate someone else's build. That's simply not the case with a system like gear/relics. The fact that theyre collectible items means they have room for RNG to the drops.
There are enough layers of RNG to roster building as it is, in the game now. Imo, its actually at a great balance point, with the spread of abilities various champs have and the methods to vaguely target some set of champs.(Plus with the buffs we're getting).
Imagine a scenario where you finally pulled that one champ that can help you complete content, you have the iso, cats, gem and stones saved up to max rank max sig them, but even after all that luck and investment theyre still not usable for specific content that you need them for, cuz of missing gear. And that missing gear that you're aiming for could be an item that is rare to acquire as a drop, maybe as rare as the highly sought after champ, or even more; and even when acquired you then have to again be lucky, to get the right rolls on its values. And who knows what upgrading systems they will start adding in place for that gear, with how many required rare resources.
The reason so many people are reacting negatively is because a system like this has the potential to be horrible for progression and roster-building; and opens the doors for a lot more RNG added on top of the existing RNG and therefore a lot more pay-2-win scenarios.
If they’re doing them game wide, as described in this diary, it will be my exit point after 6 years or playing. Don’t go down that road Kabam. The rest of this sounds amazing but that may distract from how bad of an idea relics are.
You got backlash in 12.0 for announcing something very similar and I can guarantee if you’re introducing this into the game it’s going to push a lot of people away. Please take some time and feedback and don’t do this.
If "what comes next" isn't going to be for quite some time yet, this is only going to become more and more of a problem. In the absence of "what comes next" shards, we should really be getting at least something of value when this happens, perhaps 20 class sig stones (i.e. what the dupe essentially would've given you)?
While you're at it... Increasing the ISO reward for a 5 or 6-Star dupe would be really handy. More T5CC lately = more R3 rankups = where the heck did my ISO stash just disappear to and I'm only halfway to level 45.
Edit: as I posted I realised you may have been referring to not being able to access the arenas at all if you're not Uncollected, but not entirely sure. If so, I'd still say wait and see what the unit distribution is for the revamped Summoner Trials arena.
So much things to do, so much energy needed
That's nice, even a little bit too much. could not we have the side quest energy free this time ?
the best you can do right now is to take 5 full man that contain any heavy hitters and it doesn't have to be Domino, Doom or Aegon as it really does not matter and enter that quest and use the units gained from arenas to only buy team revives because that way you can pummel or chip your way through act5. Just because we the end game player have those end game champions does not mean that you have to have those to beat act because back then you could still beat act 5 with 4* champions.
1)take 5 man team of any preferred class, doesn't matter who.
2) enter the Quest.
3)Pummel or chip your way through those paths
4) use team revives if all of your 5 man team is dead so you can continue pummel or chip your way through those paths.
5) ran out of units or revives? Don't worry! Don't exit the quest at all, just leave it be and go straight to arena and farm.
6) got enough units? like 500 units so you can buy 5x team revives or less? great! head back to the quest and continue work your way to pummel or chip the path.
7) amazing work! you just beat act5 despite the time it took, you are now uncollected!
see what i mean?
Nothing for uncollected and cavalier ?😭