**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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1) Difficult but fun:5.3.1, 6.2.5, 6.1.5(possible with zero revives)
2) Very Difficult but doable: 5.2.6, 6.2.6, 4* Canadian in Lol, 5.4.6(most of these are fun except 5.2.6 and electro fight in 5.4.6) (Each of these can cost between 500-1500units and in case of 6.2.6 investment in ranking up kamala khan)
3) Hellish mode and not fun at all: lol with 4* Starlord, lol with 4*inhumans(Both paths combined cost can be equal to how much was spent on 5 paths of abyss)
Also I am sure many summoners will demolish all the 9 challenges within a week and these challenges are exactly intended for this batch of summoners.
I can tell you from experience when lol 1st came out I did it with a 4* sl as main attacker and best fights were about 150 hits before timer killed you. Stupid uc you got about 40, because of all the wasted unstoppable time.
It cost about me 7k units to run through then with attack synergy (would have liked crit syn but dulled was on it then). I won't relive that nonsense. My skills are better now for sure but I was hitting the timer then and dying so not much difference really, maybe a noob mis intercept or 2 will be missed but no syn will probably even that out.
Those 3 will never be completed by me. The other ones time and practice and I got it. It's a challenge to work towards.
I only did the 3* act 5 .3.1 so far 1 team revive because stupid hype hide till sp3 5 times but got him with the 6th go all and all it wasn't bad at all. Team aegon, sl, guardian, shehulk, and shang syn raised my block prof so parry wouldn't kill me and aegon did it all bar kg I used sl cause I wasn't sure if aegon could outdamage the regen so played it safe.
All and all I appreciate what kabam did but they hid some real unit grabs in the mix. Guess I have to go rank up marvel k, beast and nc now.
I give these challenges a solid 6 out of 9.
Even the challenges that will be resource heavy should be fun... I’m sure there are plenty in the same boat as me that have revives and Heath potions expiring every day. Finally some content to use them on.
If the game team did something about that, I’d probably be fully on board. They don’t even have to get rid of it completely, maybe just lower the required attack threshold to a point where the 4* teams are able to get the extended timer.
I did complete the two mordo challnges quick. WIll work on cb challenge on both accounts. Im enjoying this.
The collector fight made me admit defeat, that has not happened in a loooong time. My stash is looking mighty empty and i love it.
CGR - Venom - Hype - CMM - Odin. Spent the single revive at the boss to get a full team, finished after a team revive.
Mystic Dispersed - 2 single revives
Ghost - Odin - Wasp - Antman - YJ. All Ghost. Took the short path through Spidy. Used the two revives on LC from his stupid lock-on specials that jump halfway across the map.
About to start 1992-97.
I still think the enrage timer should be removed for the LOL ones but the initial outrage has proven to be an over exaggeration.
First I do consider myself an end game player. I have completed everything 100% except abyss (1 pass). If that doesn’t make me an end gamer all good, I’m close. The challenge for us is cool, legit. Love the idea of dusting off my unused lowest rarity champs to use in content I’ve done before. That’s a great challenge, great idea and keep it coming. The themes from some of these are cool. I enjoyed the 90s theme xmen, the non mystic in act 5.
Now on to what I think is absurd. You guys said this will test the skill of our most end game players. Some of them, they truly do. But taking a starlord only into LoL where there is some unavoidable damage/with an enraged timer that will make us spend isn’t testing skill. That’s just testing either our wallets or how much we are willing to grind lower difficulties and arena to get the units. Loki against yellow jacket and electro is just asking for us to spend units. That doesn’t demonstrate any skill at all, the least skilled player who has money to spend can clear this.
True skill is clearing the act 5 no mystics on your team with 4 potions and no revives used (I did that) or clearing the 90s x men theme with 1 potion or itemless. That’s true skill. Spending 3k units to clear isn’t testing the most skilled summoner.
The idea is amazing, but if you want to test our skills, I suggest allowing us to solo fights, not spend to clear. If you want to make money that’s what unit packs and weekly deals are for.
One of my buddies mentioned remove the enraged timer for thronebreaker which isn’t a bad idea, this basically mean keep your combo and you will solo. If you make a mistake, 1 revive here and there but averaging 5-6 per fight because you can’t avoid it is what’s absurd to me.
Thanks!
I won't even take credit if you go forward with this idea but a lot of my alliance mates that are either whales or hardcore gamers who want difficult content said they were just happy to have materials to use revives on finally.