**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Should Kabam ever add more XP levels?
Squirrelguy
Posts: 2,632 ★★★★★
Seems like I’ve been at 60 XP for like 3 years now, and I realize that a cap is important, but I’m interested how the community feels about this. As they try to increase the amount of content and basic game mechanics, would an increase in XP be fun? Terrible? Make you leave the game? Let me know in the comments.
Ps. although I’m sure this will get disagrees, I never actually made a statement or gave an opinion, so in theory, you can’t disagree with a question..... unless you want to disagree with the statement that caps are important, which would be rather ridiculous, but I guess there’s that.
Ps. although I’m sure this will get disagrees, I never actually made a statement or gave an opinion, so in theory, you can’t disagree with a question..... unless you want to disagree with the statement that caps are important, which would be rather ridiculous, but I guess there’s that.
Should Kabam ever add more XP levels? 53 votes
I hate this, here’s why....
0%
Post edited by Kabam Ahab on
0
Comments
I would wager it’s more than the XP earned up to L60. Even if there’s no prize, it might actually be a more meaningful measurement than total hero rating.
Dr. Zola
?)"
I think a better way could be to create some permanent objectives. I think there were some "Summoner's Journey" ones for the early stuff, right? Why can't that continue as we move through the Contest? "Explore your first Variant, get resource X", "Defeat the Act 6.2 Champion boss, get resource Y", "Rank 3 your first 6*, get resource Z" etc. That would give people tangible milestones to strive towards and reward their progress in a relevant way.
It could also be a way to reward big achievements that maybe weren't as well rewarded on immediate completion. I always felt that defeating the Collector was incredibly underwhelming, reward-wise, since you did so in the middle of Act 5 and thus didn't get the Act Completion rewards. Aside from the UC upgrade, the rewards for defeating that dude were pretty meh. Well, maybe there could be a "Defeat the Collector for the first time, get a nice reward for your effort" objective that rectifies the situation. There are similar situations where certain bosses are enormous roadblocks but don't reward much upon defeat. I'm looking at you, Act 6 Crossbones! This could be a golden opportunity to boost the sense of achievement after defeating them.