**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

New Arena Structure Feedback

Greetings Summoners!

Today, we kick off the brand new Arena System that reduces the number of Arenas and introduces 6-Star Featured Champions, as well as 5 and 6-Star Basic Heroes.

If you remember when we tried to eliminate deathmatches in the Arena, it's not always possible for us to predict how a change to Arenas will affect Summoners, so we're setting up this thread for your feedback and to report any issues!

These new Arenas may alter the Arena experience, and while some change and alteration of behaviour is to be expected, if there is anything you feel is too different or difficult, we'd like to know.

Please do not use this thread to discuss potential Arena Cutoffs. While we want to hear opinions on those as well, this thread is about the actual experience of playing in the new Arenas.

Also, please note that the "Infinite Streak" method is not being altered, but since there is no actual concrete method to achieve that, it will continue to change as more Summoners obtain more of the new highest Rank of Champions.
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Comments

  • NewlinstheoryNewlinstheory Posts: 1,012 ★★★★
    ooooOooOoo
    CANT WAIT
  • GiuliameijGiuliameij Posts: 1,849 ★★★★
    Really appreciate this. Looking forward to the new experience.
  • SkyLord7000SkyLord7000 Posts: 3,999 ★★★★★
    Hopefully milestones aren’t that high. Wish arena was more like a solo incursions with the same rewards.

    Players could create defenders with a node or two attached to them and attackers with a hack/buff or two attached to them. Some people like the consistency of arena and that’s cool. But I’d like some challenge for the rewards.
  • SkyLord7000SkyLord7000 Posts: 3,999 ★★★★★
    Regardless still cool to see arena changed :)
  • Fit_Fun9329Fit_Fun9329 Posts: 1,822 ★★★★★
    As a “hardcore”’arena grinder (do almost every time all milestones) I am thrilled for changes. Lets gooo
This discussion has been closed.