**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
New Arena Structure Feedback
![Kabam Miike](https://us.v-cdn.net/6029252/uploads/avatarstock/nOC7FZ03DZAPL.png)
Greetings Summoners!
Today, we kick off the brand new Arena System that reduces the number of Arenas and introduces 6-Star Featured Champions, as well as 5 and 6-Star Basic Heroes.
If you remember when we tried to eliminate deathmatches in the Arena, it's not always possible for us to predict how a change to Arenas will affect Summoners, so we're setting up this thread for your feedback and to report any issues!
These new Arenas may alter the Arena experience, and while some change and alteration of behaviour is to be expected, if there is anything you feel is too different or difficult, we'd like to know.
Please do not use this thread to discuss potential Arena Cutoffs. While we want to hear opinions on those as well, this thread is about the actual experience of playing in the new Arenas.
Also, please note that the "Infinite Streak" method is not being altered, but since there is no actual concrete method to achieve that, it will continue to change as more Summoners obtain more of the new highest Rank of Champions.
Today, we kick off the brand new Arena System that reduces the number of Arenas and introduces 6-Star Featured Champions, as well as 5 and 6-Star Basic Heroes.
If you remember when we tried to eliminate deathmatches in the Arena, it's not always possible for us to predict how a change to Arenas will affect Summoners, so we're setting up this thread for your feedback and to report any issues!
These new Arenas may alter the Arena experience, and while some change and alteration of behaviour is to be expected, if there is anything you feel is too different or difficult, we'd like to know.
Please do not use this thread to discuss potential Arena Cutoffs. While we want to hear opinions on those as well, this thread is about the actual experience of playing in the new Arenas.
Also, please note that the "Infinite Streak" method is not being altered, but since there is no actual concrete method to achieve that, it will continue to change as more Summoners obtain more of the new highest Rank of Champions.
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Comments
CANT WAIT
Players could create defenders with a node or two attached to them and attackers with a hack/buff or two attached to them. Some people like the consistency of arena and that’s cool. But I’d like some challenge for the rewards.
Both new 6* arenas require 16.5 millions points to get all milestones - unless scoring for 5* and 6* champs have increased, that's 33 million points required to get all milestones!
Compare that to 12 million for old 5* featured, 4 million for old 4* featured and 1.5MM for old 4* basic.
That is a huge jump just to get milestones. Even worse, players without large 6* rosters will hugely struggle to even get 1 6* arena milestone completion
Kabam, please let me know if I'm missing anything but this increases the grind, not make it easier!
As a casual milestones grinder, the basic arena we can easily achieve all the milestones, get the units, and done... For older champs in basic arena if we need/want to unlock it or awaken it atleast 1.5 to 2m and we are done, newer champs in basic arena about 2.5 to 3m and done with no stress. But now yeah we get the champ for 2.5M but we need to grind further for units. The only upgrade is the shards, which is not that much compared to phc shards.
6* featured should have 5*/6*.cav shards.
Really not hopeful for new arenas.
Really funny how you were able to tell that it was going to be a nerf instead of a buff.
https://forums.playcontestofchampions.com/en/discussion/263452/thoughts-about-the-arena-changes/p1