**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
New Arena Structure Feedback
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Comments
This is just funny.
In the old 3* featured arena we just need to reach 640,000 points to get that 3* champion if we want to unlock it for collection especially the new champs.
Now we'll have to go for 6,250,000 points 😂.
To hell with the collection anymore with this new structure.
We want the old arena structure back!
We can still live with it day by day with the old milestone grinding, than die grinding endlessly for 3 days 😂
Having a six-star champion is no longer difficult for advanced players. !!!
Solution bring back 2-4 star arenas. Break them up so people have easy access to those miles stones if they choose. I think that's the main issue and I understand the disappointment.
Im a free to play player. I play arena for units.
Before, I did :
- arena 3-4 stars : 135u, 1.5m
- arena 4-5 stars : 135u, 4m
- arena 4-6 stars : 135u, 12m
With the New arena, in order to have 405u, I will have to do both 6 stars arena at 16m. I like this game, but not enough to play 24/7
As free to play player, the only conclusion when i see this is that you dont want free to play player anymore.
Not convinced by this update, sorry
New arena is disrespectful for summoners...we are unable to get all milestones since needs a lot of 6*..4* futured arena was the most value for time arena and you deleted it....less bc less units less more time...game starts to be annoying than fun...
An easy fix would be to either increase the amount of points five stars give or decrease the cool down of six stars. That’s only if you don’t want to restructure the basic six star arena.
Another let down ,after all these bugs and game crashes ...
The new structure will not only affect the number of units-battlechips won and the time, but also the obtaining of resources.
Let's not forget the catalysts.
This specific change in structure generates a chain reaction that is detrimental to the entertainment that MCOC offers, the improvements in quality of life and the desire to continue in the game of a large base of summoners.
I understand that there is a need to make changes and promote the evolution of the game, but this act in particular is not friendly because it establishes an effort-reward relationship that is inversely proportional to the detriment of the players.
1. Act 7.2 rewards the same as 7.1. Why? F2p players look forward for this type of content for good amount of 6* shards.
2. Coming to the main point. 33m for 400 units in new system and 17.5mil for 405 units(12m + 4m + 1.5m). You can clearly see double the effort for less units. Who will grind? We f2p don't have 100-120 6* to grind them nor the units to refresh them. I have always been f2p and will continue to be. I have grinded 6 months of arena to 100% abyss. Now with this changes to arena kabam(no change in point system or multiplier also), you should expect a lot of f2p players leaving this money game and I guess it won't make a difference to you as you will be getting your money.
Your wish kabam you just have to do two simple things i.e reduce the milestones and increase the units.
By the way the only thing I liked about the arena update is throne breaker crystal but you have to grind more for bc so ya not worth it
1. Reduce overall milestones
2. Distribute all units to the first 15 milestones in summoner trials, first milestones in 4-6 star arenas and only crystal shards battle chips for the remaining milestones
3. reduce cooldown for 5 star champions to 5 hours and 6 stars to 8 hours so that even people with few 5/6 star champions have a decent chance to get to some milestones.
4. Make one 4-6 star arena for units heavy and another shards heavy so that people can concentrate on the one that they need the most
5. Increase points for 4-6 stars by 20-30% (proportional to the stats given by others for the huge increase in total points to claim all rewards)
6. And most important - please have a post on how the new arena compares with the old one in terms of total rewards and the milestone points per unit gained (i guess this is a metric of showing how much additional effort is required)
PS: I don't usually comment in the forum - but since this impacts all players, thought i should voice my opinion.
My personal suggestion would be to shift the milestone requirements scale more exponentially and rework the reward structure to provide more custom rewards for people at those milestone levels. So if there's 15 milestones, milestones 1-6 (Under 1.5 million) would be pretty close to one another and be heavy on units and grandmaster (or even phc) shards. 7-10 (1.5-3 million) drops the 3* and 4* champs + more units. And 11-15 (1.5-3 million each) are dropping few units, but more 5/6 star shards for upper cav and thronebreakers. So progressing players get more units, but cavs/tbs can grind for the extra resources they need.
Doesn't look like there is anyway for me to get the same rewards for the same effort. I'm not asking for more but an equivalent amount would be nice