**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
New Arena Structure Feedback
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Comments
Remember it's the community be it f2p or whale community who makes up the game popular . And when you do stuff like this do you genuinely think people would not rant and be happy with the changes ?
Looks like even after making c**p ton of money the game people spend more money on their Christmas and Thanksgiving parties rather than sitting together and giving ideas to improve the game . You guys have simply put up your hands and launch "whatever" you want without testing and discussing with community.
Looks like the definition of "fun" and "updates" when it comes to you has a different meaning than rest of the world. So in Dwayne Johnson's voice " THESE CHANGES ABSOLUTELY SUCKS ".
I build for the last 2 years my roster to be a sustainable account on the arena grinding, so thanks to that I can earn for free (no spending €) about 1200/1500 units week.
Just for the normal grinding, playing around 2hours in the morning and 1h30 in the end of the day when is possible.
So with this changes I have to increased a bit more time to grind a arena every day to grab all the milestones.
This is a very bad move for you Kabam, your Making this game a game of whales, I am a occasional spender only on July 4 and cyber weekend, and sincerely right now I am a Step back to spend much less, because I'm feeling robbed for this company o doesn't think on their clients lol.
Anything else to say, I hope do you Reade this msg and please consider to reduce at least the 6 basic arena to 8 or 10 million mark as minimum.
Really disappointing.
Condensed rewards and more "people" rank for champs, but death matches add to even more aggravation...
Overall I'll pass until they revamp it. My time is more valuable elsewhere...
Add more units, swap in Cav shards for Grandmaster shards, and eliminate death matches to make it worth grinding...
While that’s true for the basic the featured champ is always a full dupe. I know that because I was short of skill iso last week and used that to top up. I’ve been getting 48 iso bricks most weeks from that for as long as I can remember. If I get 1 sig, no iso and no shards after hitting the 9mil milestone when this arena runs again on Monday then it’s another a big nerf.
If I had too busy a week, I could do 3 rounds of 4-stars and one of boosted 3-stars for 25 units total (only 14 units now) or 7 rounds of 4-stars and one of 3-stars for 40 units (28 now).
In conclusion the new arena change will require be to work 5 times harder just to claim my Previously accessible rewards. This change is a nightmare and doesn't make sense.
Let's be honest. Most people grind arena for units. Not the featured champs. These changes make arena exclusive content for arena grinders and endgame summoners, With developed 6* roster. People still cultivating their 5* roster are getting scammed. Lol
There are so many posts saying the arenas ****, or are ****, etc etc.
In the very least we can be kind in our feedback. No need to lash out on the developers. I understand that they did not consider all the elements, but bashing up someone's work is not the best way to go. It may be a game for the players, but it is a project that someone is working on. No need to be so rude on the feedback.
They have not said that they won't do anything about it. At least have some kindness.
What I am suggesting for what i consider fair is a system where there are arenas for before uncollected, before cavallier, after cavallier and after thronebraker, and since thronebraker is not that easy to get all champs from 1*-6* to give like 5 000 points per fight and that way the grinding will be competitive, otherwise ppl like me can get a 6* champ after giving 5k units or so, which is redicilous
Not only that but the units value is overall spoiled with this your making it so hard for ftp players to get units it’s **** honestly.
I used to grind all the time to get units now it will take me all 3 days just to hit both arenas without being able to touch the summoner trials. Big let down honestly. I like the grandmaster shards that is good but the featured arena should have more incentive to go for the features put some cav shards in there somewhere or even in both arenas.
Given loss of units and battle chips from the those grandmaster shards in no way make up for that. So in conclusion timers are too long for said champs 5 and 6*. Units are lacking as well as battlechips pump up the numbers lower refresh timers and you will find more people happy with it. Just my opinion
I really feel these milestones are too high.
I do, however, love the addition of Grandmaster Shards to replace PHC shards, and for the 3 and 4-star champs as milestone rewards. That part is great!
They could use these 5-stars, along with their maxed 4-star champs in the old featured 4-star arena and see REAL benefit in these 5-stars. With the new arena structure and no way of attaining the infinite streak, how do these players see benefit with their 5-stars?
How is this new arena strategy anything else but punishment for free-to-play players?
I wasn’t around for the 12.0 update debacle, but the videos are still online.
The ill will shown towards today’s player base makes that update look like a player appreciation reward.
Who’s bright idea was this?
I’m not offering any constructive criticism for this update ... smarter people than I are coming up empty.
this new arena update isn't what we wanted. you basically took our suggestion on how to improve the arena and derailed from the core idea. If you still want to have this new arena structure, then at least double or triple the milestones reward so we as an player base can feel that our time is being put as valuable and feel it's worth it.
If the goal is to alienate and push F2P folks from the game then this change will definitely going to do that. While arena is already design as such where we have to grind it, it is easy to get burn out. Now with this change, it is not going to look any more appealing at all. The one of the main reason why I grind arena no matter how much I hate it, is for units.
This is one way for F2P to keep being competitive, grow, and tackle harder content that requires lots of units.
1. 4* Basic at 1.5 mil used to yield 135 units and with this change, for hitting 1.5 mil will now gets you 25 units.
2. Feature 4* at 4 mil used to yield 135 units and with this change, for hitting 4 mil will now gets you 25 units
** This means now I have to do 6 basic 4* arena for 135 units.
** This means instead 3 days, now it requires 18 days to amass 135 units.
** Talk about taking a huge step backwards and making arena even less appealing.
First, this is not only going to be tough for established F2P players, it will going to be tough for new and progressing players. Progressing with content that requires unit will going to take way much longer now as you cannot accumulate the units from arena as before