**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
New Arena Structure Feedback
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Comments
In the new format my 3 stars will never be used and arena boost crystals will never be opened. Same will happen to 5 stars in 6 stars arena.
Please consider switching the drop rate in the arena boosts crystals to get 90% 4 star boosts and 10% 3star boosts. Same goes for greater arena boosts 90% 6 star and 10% 5 star drop rates.
To fix the lower unit gained problem. Put the higher unit amounts in the lower brackets and the lower amounts into the higher brackets that way people grinding all milestones still get same. People like me get what they got before.
If you do lock-out then do it properly. Green arenas available to challenger, contender and proven. Yellow available to conqueror, uncollected. Orange to cavalier and red to thronebreakers.
Then spread out the units so max available to anyone is the same.. I.e. if each arena had 170 units in milestones, total available for anyone regardless where they are in the game is 510.
This will make grinds for each tier relevant to their progression.
The important part though is that there should always be some milestones that are "out of reach" and this is how i play now. Some are too time consuming for me, but I should be able to get 66% of milestones in X amount of time regardless of my champs and all my champs should be relevant.
In example above, 340 units should be obtainable in a day of grind and additional 170 are roster dependent and grind dependent.
Tell me how that’s an upgrade.
4* used to do 5-6mil and now it’s 9mil.
This new change to getting new champs only helps endgame players and excluded everyone else because not everyone even have the time to grind out 6 mil or even 9 mil in an arena.
This will make all level of players happy.
To much grinding now for less rewards. It will drive people away, not bring them in.
I've played this game for a year. This month is my anniversary. My Sigil has been running since June of 2020. That's $110. Daily Unit Card has been running for about as long, let's say 10 months. $50. I've spent at least $500 on deals across this past year, most between Cyber Monday and Xmas gifting. Lately I've gotten Cav and have enjoyed spending $5 a few times per week for the Cav deals, popping those crystals have helped me quite a bit.
All told, my investments in this game are pushing towards $1,000. Not a whale by any means, but no small amount either.
The one thing I've never spent money on is units. Why bother? I can grind them (and enjoy the grind, because the core of this game is extremely enjoyable to me). Most of the time I'm only grinding for battlechips, but with the old arena system, I could do that across multiple arenas and gather milestones along the way. PHC shards to help with dupes for iso or to spend in the Sigil Store for the deals I'm paying to access. Guaranteed units and bulks of battlechips. Gold to keep my reserves up. Every once in awhile, push towards a 4* basic champ I didn't own or a 3* featured just for collection purposes. All incentives to play the game more.
These changes give me less incentive to play the game. Which means I'm logging in less, which means the potential for me to trade my money for anything in-game is reduced.
I hope @Kabam Miike or anyone else at Kabam reads this and understands it. I don't want to believe you made these changes to negatively impact the FTP base, but they did all the same. But they're also impacting people who pay, too. The overall decision to spend money on any aspect of the game hinges on how playable and enjoyable the game is. These changes have lessened the enjoyment of the game for me.
I'm just one player in a big player base, but if you want my money, you'll have to do better than this. I know you can do better, because the old system in itself was better than this. Please do better. I love what you've created, but it's getting harder and harder to love and easier and easier to contemplate giving up on it. The arena situation is just one of many.
If you think the time you have to wait to recover a 6 star champ....you dont have time to get 6.5 million points in 3 days.
I think that 2.5 millions is a reasenable number to get a new 3 star champion.
If continues like this i wont go even try to do the arena.
The 3* LITERALLY cannot be played in the arena it was earned in. It is essentially useless in the Summoner Trials arena as well, since it would have to be taken to 4/40 in order to MAYBE compete with 5/50 4*s. The only reason a UC player might want the 3* is for Pokemon reasons.
The 4* is useless to most UC players as well.
Maybe if it was a god-level champ that had some niche use in 5.3 or 5.4, it would be OK, but once they roll to 6.1? Dust collecting with the 1-3*s. As well, these 4* are functionally useless in the 6* arena unless being used for the first few fights to ramp up to the 3x multiplier, but I’ve taken a team of three max 4* in there, been faced with teams of ranked 6* or maxed 5*, and the result was predictable.
The players who are not UC are the ones who NEED the 3/4* champs to get to UC, but they can now just hope for RNG from their PHC shard crystals to get them what they need, instead of their 37th dupe of 2* SIM. What incentive do mid-level players have to grind ST arena when there are no champ milestones, just more crystals to crack with a hope and a prayer?
I’m not asking Kabam to lower milestones for the 6*, because I can grind out the 4* Basic champ in 2 hours, for all the good it does me. The GM shards are OK, but there aren’t enough of them, and even then, getting new or duping already-owned 3*/4* is useless to me except for the ISO, because I have no content where a 3*, or non-max 4*, is relevant any more.
Kabam done messed this up big time, and thankfully, the community is almost completely in unison in calling it out.
I just can’t get over how no one at kabam thought about how this arena change ruins 2 and 3* champions. Literally the only reason to collect and use them is arena. Why would I waste resources or time grinding for useless champions, considering the strangle hold you are putting on said resources with this new system? I like getting new champs to check out and it keeps me interested in the game, considering I don’t see them as 5*s till 9 months to a year after they premiere. Now I have no place or reason to use 3*s or care about new champs entering the game.
Arena is literally the backbone of your game and you just snapped it in multiple pieces. Even if it’s a loss leader cause of FTP players, that allows them to compete with whales in AQ and War. What you’ve done is a create a caste system where the rich get richer and the poor leave your game cause you keep spitting on them.
This move has soured me on the entire game and ever playing any other Kabam games. It just seems to have zero thought or consideration for the overall ecosystem of your game.
Cons:
- Grind time increased
- Unit farming isn't practical anymore
- overlap of same type of champs means u might need units to refresh if you're targeting all milestones
Pros:
6* champs can be grinded for... you still need a huge 6* roster to do it efficiently, which ruins the point. So basically have to buy units to grind.
Summary: You want to stay free to play, give your while life to us
Keep summoner trails the same, increase the units from 7 to 9 and the BC to 1000. This won’t hurt you at all.
The basic 6 star arena. Make the final milestone 7.5 million. And front load the units in the top 6 5 milestones like you did with gold.
The featured 6 star arena make the final milestone 12 million or 13.5 million. Spread the units across all milestones and then increase the units from what is it now to double. Let’s not be stingy if someone is willing to get 12 million or more then let them grind for units. Not everyone needs to buy units to succeed in the game. Also increase the BC for all milestones. Let’s not be stingy there; it’s time you guys loosen those purse strings a bit.
...counterproductive no?
Hopefully making changes to address these issues while keeping up the things that are appreciated by the community will a big win for all.
Thanks for your time going through this long one 😄
I think a lot of people tend to forget how incursions work and mostly kabam @Kabam Miike , and how your rewards are based on the numbers of 4/5/6* champs in your roster.
This is an easy solution imo...give back old arenas to people WITHOUT 80+ 6* and give the new ones to people WITH 80+ 6*.
This way everyone would be happy? Casual grinders in the "mid-tier" get what they used to, and "high-tier" get the new 6* arenas
SO this means you could enter the arenas that your roster requires.
Sorry for any spelling mistakes.
Easy to say if you're not a f2p. How would you feel if the number of units in the odin pack was reduced from 3000 to 1000, and the price was doubled? Wouldn't it sting? Would you still buy it?
Would you still say then that you fail to understand the argument - it hurts players who pay? Or would you understand the argument then?
F2Ps would then say, "some units lost", more money gained for kabam.
Would the increase in cost of odins make it easier to expand your roster, or would it make it much more difficult?