**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
New Arena Structure Feedback
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Comments
This arena is not worth the amount of units it have....!!!
Either increase the number of units...or add cavalier shards...!!!
Milestone of 16.5 million is nuts...!!!
Kindly look something into it...and save free to players in this game....!!!
This arena needs few changes...!! Kindly make those changes....!!!!
This new structure I have been grinding as hard as I can and will only be able to max out ST, and get ~3mm in both 6* arenas. That is a huge drop in battle chips and units
The disappointment stems from a choice on kabam’s part: instead of making the game node more fun the new change just has players using more of the less-fun arenas to acquire the same rewards. This is likely one of the reasons that people are reacting so strongly: net loss of fun.
@kabam miike
With is new structure It has become very discouraging, if i can get units without spending money, i probably retire sooner or later.
Fact: lower unit count
Fact: fewer arenas overall
Fact: an overwhelming number of players aren't happy with the overhaul
This requires too much time for not even half of the rewards you would get usually
This is also some players main source of units which ultimately could be game changing experience with the right pull
The only compensation needed is for it to return to normal this is not a good change
I don’t have an extremely deep 5* maxed roster and tons of 6*’s that anyone would need to benefit this change.
All those 2*s and 3*s helped in getting units and battle chips if you worked hard. Now they do nothing because if you have a deep 4* roster ( like most do ) then you’ll hit the last milestone on that arena WAY before you have to use 3*s ( which by the way ALSO makes all those wonderful 3* arena boosts useless as well )
Then when you go to the
5* - 6* arena, if you aren’t stacked with 5 & 6 Star champs that have been ranked pretty high, it’s almost impossible to even have chance at reaching the levels needed to advance. Also, this change came right after the announcement that you can no longer sell any champions. So for all the work people put in for 3*s and 2*s and leveled and ranked them early in their game career, it’s just out the window. They are good for nothing and you can’t sell them.
As a business, I’m sure that the FTP aspect is not a good thing but I would venture to say that the greatest portion of players ( by far ) are neither strictly FTP or whales but the ones that spend a moderate amount of money. That is your business base in my opinion. I recently had to quit playing for about 6 months as I was in a coma and on life support for 21 days and in the hospital for over 2 months. This game ( as crazy as it sounds ) has helped me with my physical and mental therapy and dexterity in my hands as well as something to occupy my mind.
To jump from an arena where the final milestone is
2.15 Million to the next arena where the final milestone is
16.5 Million is a big jump.
I implore you, please don’t make this type of arena standard.
It takes away from the diversity of the game in so many ways.
Please take these comments and suggestions into serious consideration as I truly believe this adversely affects 90% of the players that are here and have enjoyed this most wonderful game for years.
These arenas finally give more
Purpose to the grind.
Old arena having to do 22-24m for the 5k shards was painful when milestones stop at 12m.. now it less painful.
And yes I save all units from arena for content but also Values shards more as they give champs need to complete content.
i feel damaged and took a long rest. This is not a quality of life improvement at all. Actually there was no need to change the arena structure at all from the start. a simple add the new 6* arena was more than enough and a little rank reward change in 5* to add a 6* basic champion was more than enough. then those who had the collection or money to compete would be more than welcome to go all out for however long they wanted while the rest could continue their daily grind to get the resources without too much ''burn out''. I just think it would be far easier work to revert back and make some tweak and that's it. Add cream to the top to thanos snap the deathmatches and the fight are equally star rarity and rank to effectively use those low ranked star rarity if one want to continue grinding.
Increasing the milestones for 4/5/6 arena, and then creating an identical arena using the same champs was not very well thought out. There should still be a 4/5 arena for players with a growing 5* roster and not a lot of 6*. If you only want to reward a 5* with a 4* consolation, great.
As for the trial arena, the biggest complaint I see is that it’s geared towards a large 4* roster. One way to mitigate this is to put some smaller, easier to obtain milestones that could be done with 2* and 3*. Then use 4* to progress your way to the top milestone. Or you could decrease the timer on the 3*, thus getting more use from them than the 4*
So, in the meantime, we are going to be losing units and chips ... For how long?