**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Anyway I grinded casual for 38m and got 1-5% which are a huge update in terms of shards.
Also, i do just enough in my own free time to grind all 16.5m point milestones without any stress. Maybe I’ll put up 21m to get top 10% for more 6* shards; that’ll go a long way for when I do pull for desirable champs in each new set of 6* featured crystals. I’m perfectly happy with my pace of progression and this should apply to the wider community as well. Just play the game and enjoy it without any needless stress or fatigue setting in. 😊
I cannot comment on the comments getting deleted without getting a warning, so I am not going to go into that.
This game has NEVER been that way and it shouldn’t be that way. Arenas for characters and gear has always been Big Boy Territory, not for people who are gonna quit just because it gets tough
Anyone remember an older game called Avengers Alliance? Awesome game for what it was
But you want to talk about nasty, nasty Arena...my gosh. You had people — including me — who were setting up combinations of teams that were absolutely lethal. The meta would shift just like that
I got the featured in that game only a handful of times. You lose one match and you could drop 30, 40 slots...and it was impossible to win them all, unlike this game
I feel bad for the OP but people have to learn that sometimes, just because you want something doesn’t mean you’re gonna get it
That’s life
80 million points - new 5*
100 million points - new 6*
Those that can grind the 100 million for “free” will be thankful they won’t miss. Those that have to spend at least get a guaranteed new champion.
Pinning people against each other just creates a toxic community. It’s not needed, arenas boast no skills required. Only time and money.
Edit: I wouldn’t be opposed to kabam changing the milestone points as roster grow the points will be easier to obtain.
2) y’all are giving the OP a lot of grief when they have a point
3) but I do agree with @Demonzfyre....I’d rather just gamble on cavs than lose my mind in arena.
This game doesn’t work if everyone wins a trophy. You have to be better/ higher than someone else or else what is the point of spending?
If that happens we are just playing street fighter at that point. I thought about having milestones in arena for a 5* champ, but it can’t happen.
Effort does not = Reward
This could happen if champions weren’t such a strong factor within game. Maybe when they introduce relics that is something you can put in milestone.
Making a push for champions to be in the milestones is an obvious sign from kabam that they also see it this way. Unfortunately they still want to make money. Arena is a pit of money, the unknown to the player base = gambling. Even if they aren’t spending they are gambling their points are sufficient for what they want. It causes undue stress and excessive spending. As others have stated it’s smarter to spend on feature runs then cavalier crystals. Leading to more of a gap in the leaderboards.
Nah, I don’t accept your argument. Try again.
At some point, people have to answer this question: You can grind for Units as milestones. You can grind for Battlechips which drop Units.
You can use those Units to open Crystals.
Let's say you do that. You grinded out 900 Units, opened three Featureds, got 6-star Shang-Chi.
If you do that and get the Featured, costing you only time spent grinding the Units, how, exactly, does Kabam earn revenue?
Developing the game isn't free. There are people who will get the character without spending a dime.
But at some point, that cannot be "everyone who hits a milestone."
We can go back and forth about a lot of things, but Kabam can't just give new characters away. They can't just give 6-stars away.
There has to be a cost and a cutoff, because some people, through RNG, will get the character and not spend a penny
40 million: the 5 star champion
80 million: the 6 star champion
I'll leave it to the "experts" as to whether these scores are too high or too low... but there is something to be said about making it a milestone / guarantee, rather than rage quitting from getting just a little short.
But right now, 5-stars are still at a power level that can clear almost all content, though 6-stars are where Act 7 is geared
I think there's a chance 5-stars might be milestones one day, but I don't think it's gonna be soon
The very highest rarity tiers are still top pursuit items, and thus the ability for players to target them is much more strictly limited. That's why there's a 5* dual class crystal, but not a 6* one. That's why specifically targeting 5* and 6* champs is still a competition, not a milestone, in the arena.
Because this is fundamental to the game, this applies everywhere. It affects how Kabam designs crystals, game modes, even cash offers. Targeting champs is always going to be harder than random acquisition, and the higher rarities are always going to be harder and more expensive than the lower ones, and there will always be at least one top tier champion rarity that is extremely difficult to target. Not only has it always been this way, it has also been something that Kabam has all but stated is not even on the table to change. They can soften things around the edges over time, but there is no way, literally no way Kabam will be giving out the 6* champs as milestones as long as 6* champs are the highest rarity champ.
I'm saying this as a statement of fact, not a guess. If you start an argument with "I think the 6* champ should be given out as a milestone" the devs aren't going to read past that word to even find out what that milestone is. Whatever it is, the answer would be no, it would imply you don't understand the fundamentals of the game the devs have to work with, and there'd be no point in continuing to read the rest.