**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Hypothetical Challenge - your ideal questing squad
Disgruntled_User_123
Posts: 1,077 ★★★
Here’s the hypothetical:
You have one opportunity to compete an entirely unknown quest of 5 end game level bosses with various unknown nodes.
You can’t use any boosts or potions.
Your reward is something extremely valuable (like a 6 Star Awakening Gem).
Who do you bring in for your questing squad and why?
I think mine would be:
Quake - covers many tricky nodes
Fury - great synergy, evade counter, and he has that extra life
Doom - shock immune, good damage, and power control
Magento - great specialist, bleed debuff heal (with willpower mastery)
Angela - I know it sounds crazy but she’ll cover my incinerate, cold snap, poison debuffs if I run into any.
Who’s on your squad?
You have one opportunity to compete an entirely unknown quest of 5 end game level bosses with various unknown nodes.
You can’t use any boosts or potions.
Your reward is something extremely valuable (like a 6 Star Awakening Gem).
Who do you bring in for your questing squad and why?
I think mine would be:
Quake - covers many tricky nodes
Fury - great synergy, evade counter, and he has that extra life
Doom - shock immune, good damage, and power control
Magento - great specialist, bleed debuff heal (with willpower mastery)
Angela - I know it sounds crazy but she’ll cover my incinerate, cold snap, poison debuffs if I run into any.
Who’s on your squad?
2
Comments
5* Moon Knight
4* Moon Knight
3* Moon Knight
2* Moon Knight
G2099
Doom
Mags
Namor
Void
Tigra
CMM
Spidergwen
Units
Torch
Shang chi
Warlock
Apoc
I tried to poke some holes in your team , but failed.....
Go ahead and HOLD this IMIW on 6.2.5
Nodes
1% regeneration
Power reverse
Redoubled determination
80% crictal resistance
Nick
Warlock
Torch
Corvus
Doom
Ghost
Warlock
Void
Magik
5* immortal hulk
4* immortal hulk
3* immortal hulk
2* immortal hulk
@Crcrcrc
Nick Fury - to cover everything that evades or auto-blocks, and for the synergy
Ghost - essentially damaging debuff immune
Doom - power control
Magneto - for all metal champs
CMM
FURY
OMEGA RED
BWCV
Based on the rules the OP set out im suprised to see theres not really any teams with Very good healing abilitys in champions Kits. I think it would be essential to be able to heal in fight if you cant use potions or revives
QuAkE
NiCk FoOry
DoKtOr DoOm
GhOSsSsSt
CaWsMiKk GhOzT RyDeR
heheh, sry
Ghost
Quake
Doctor Doom - For power control and all-around awesomeness.
Falcon - To deal with evade champions and other annoying champs that his Recon Scan can circumvent.
Warlock - The Intergalactic Robot Army Knife.
Angela - Deals with all kinds of damaging debuffs.
Colossus - coldsnap, frostbite, incinerate, bleed immune. Has armor up. So good for buffed up node. Also havok counter.
Omega red - bleed/poison immune. Counters thorns node. Counters electro, magik, korg or any other champ/node that deals damage back. Has solid damage, heal and power drain. Plus synergy for colossus
AA - for obvious reasons.
Magneto - Shock/ Bleed immune. Metal shredder.
Emma frost - immune to all debuffs. Stun immune on diamond form. Counter encroaching stun, mesmerize and other nodes that stun you. On telepath form counters evade champs. Has taunt to deal with all or nothing scenarios. Also colossus synergy
I run suicides 100% of the time. And this is a very suicides friendly team. But unfortunately this doesn’t cover all possible encounters. For example - any champ/node combination with crazy power gain
I think its unrealistic to say a team can handle everything thrown at them. But this team can handle most.
Can this team lose?
Fury
CapIW
SorSup
Sentinel
I have them all and the team is best for me because I got a good handle of their movesets, so I know what I can afford to do and not get wrekt
Fury:-for voids or evaders with true strike also for evade synergy
Venom:-great output and utility, buff heal at sp1, great for imiw,km types
Capiw:- heal reversal,for damaging debuffs such as incinerate(due to restoration) also got great utility kit.
Sym supreme:-for all power gain buff types and buffers.