**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
New Arena Structure Feedback
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Comments
So in summary, way more grinding for your top tier players and less incentive to play for lower tier players. I couldn't dream up a better formula for killing the player community's morale if I tried.
Alternatively change the resource that potions are used to purchase in the store to something more widely avaiable. Gold perhaps. I never liked grinding in arenas anyway.
With this new structure, I only play arena once for the alliance events.
I’ll also pay nothing more, if you keep this absurd structure up.
It‘s a kick in the butt for all the players, especially the F2P and casual arena players.
Before I could do the first 5 milestones in the 3 arenas and pull together ~150 units. Now I have one arena to grind and have to grind up to 2,000,000. To get 133 units. That is IMPOSSIBLE with my roster and champion levels.
I thought one of the objectives stated by Kabam was to improve the ability of newer players to move towards uncollected. How does removing units
Suggestion
Enable pre-uncollected to grind more than 42 units (300,000 grind)
Enable pre-uncollected to grind for arena champions. Now we can only grind for nexus crystals.
Enable pre-uncollected to get some 5*shards in arena
3 Tiers, once you meet the next higher requirement, you can no longer access the lesser arenas. Based on the old system, on average we gained ~4 units/round. The top milestone suggested is based on that ratio
1. 4* or Summoner Trials - similar to now but access is based on less than certain number of 5* champs, milestones based on 4* champs (1* - 4* useable), total units increased to 265 (sum of 2*, 3* & 4* of previous arena system) and rank rewards similar to current Summoner Trials with addition of 5* shards. Preferably would add 3* of featured champ in milestones
- Top milestone - 2,700,000; 4.5k per 4* champ or 40.5k per round with 3x multiplier
2. 2 5* Arenas (1 featured, 1 basic) - Access based on minimum number of 5* champs (no longer access summoner trials), milestones tailored to using 5* champs (4* still useable), 540 total units (current max), 3* & 4* in milestones, rank rewards of 5* champs and shards & 6* shards
- Top milestone for each arena - 7,000,000; 11.5k per 5* champ or 103.5k per round with 3x multiplier
- 45 5* champs needed for all milestones in both arenas (9 runs over 3 days), so min could be 35-40
3. 2 6* Arenas (1 featured, 1 basic) - Access based on min number of 6* champs (no longer access 5* or Summoner Trials arenas), milestones tailored to 6* champs (4* & 5* still useable), 540 total units (current max), 3* & 4* in milestones, rank rewards of 5* & 6* champs and shards.
- Top milestone for each arena - 13,500,000; 22.5k per 6* champ or 202.5k per round with 3x multiplier
- 68 6* champs needed for all milestones in both arenas (6 runs over 3 days), so min could be 55-60
This would allow those with smaller 6* rosters to still be able to use their ranked 5*s in arena efficiently while not affecting the ability to grind for 6* champs for bigger rosters. Thank you for your consideration.
Pardon my lack of excitement about the addition of Grandmaster shards....
I am not going to be reach the higher milestones to earn the higher amount of units which would balance out the lower unit amounts of the lower milestones.
If you were aiming for fair kabam..... You have completely missed the mark.
How was this logic of getting same resources for more effort put in the game?
The additional rewards like GMC shards and a chance at a 6* is a welcome change, but making an already soul crushing part of the game even more time consuming is definitely a tone deaf decision.
I'm willing to bet that with r4 6* you won't be able to use 4* champs at all. And nothing lower than r4 5* champs which will completely box out the midtier players and forever hinder their growth in the game. It really feels like this new arena is moving in a way that the infinity streak will be unobtainable except for the top 2% players in the game.