**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
You have a duped 4/55 GP and consider those wasted T2A because you can't use the infinite heavy anymore?
That was my strategy consistently against Magik as AW boss and it worked. I've got her at 4/55 and now would like to use those T2A on Blade.
Did you think blade was better then her 4 hours ago?
That was one of the strategy for Juggernaut in LOL too.
BOY, if you don't...
The strategy as I stated is not a loophole of an exploit in the game. I don't understand the reasoning behind this nerf at all and feel like my go to strategy with her is useless. I repeatedly parry and heavy attack against opponents that bleed and feel reducing the bleed chance on heavy attacks from 50% to 5% changes the way I would play the character. I got enjoyment from power locking and cornering opponents with heavy attacks and now that strategy is useless.
So true man so true. She’s still op. People are getting worked up for nothing.
What do you think Kabam did with facing the Collector in Act 5?
I don't mean to explicitly be rude, but you do understand that your opinion about whether this is called the english word "exploit" as opposed to "behavior outside the boundaries proscribed by the design of the game" is neither here nor there. If we all concede this is not an exploit, but rather an "expy" which is a term I just made up, the results are the same: regardless of whether you claim that the character is "designed" to do this is true or not, if there is a design rule that says if you see an expy you must make a game change to eliminate the expy regardless of all other intentions, then that's what's going to happen. Arguing the term doesn't change the situation.
In the MMO world, eliminating expys is the Prime Directive. All MMO development groups have it, and all MMO development groups follow it. It is the rule that overrides all other rules.
That makes arguing around exploits - I mean expys - almost impossible. If "eliminate all expys" is higher on the list of rules than "make the game work" and "don't eat your coworkers" good luck convincing a developer to look the other way on something that has violated a red line in an internal design guide you're never going to be allowed to see or know what's in it.
Nope. T2A is so limited at this point that I am going to focus on Tech Spidey, GR, and Blade for AW Attack going forward.
tl;dr - I got my enjoyment from putting the ai in an inescapable loop and now I can’t do that give me rdt blah blah blah
I'm not sure what you mean by this exactly, but pretty much by definition the computer cannot use an exploit against the player. That is called "a bug" and it is only a bug if it is unintentional. There's probably no design rule that limits how difficult the hardest content intended to exist in the game must be, so there's no way to violate a rule that doesn't exist.
Plus, I get the feeling you're one of those people that has some sense in which the game must "be fair" to the players and the computer controlled opponents. The game must do no such thing. The point of the existence of the computer controlled opponents is to challenge the players. It is not to offer the players a fair fight, for whatever definition of "fair" you might have. The computer operates under different rules than the players, because it has to. The computer AI is not as smart or effective as it could be, because that's not the intent of the game. But conversely the computer opponents are often far stronger than the player opponents, because players have tools at their disposal the computer doesn't have, including playing smarter.
Most people don't actually want fair fights. In a genuinely fair fight the computer would only have the kinds of things the player has, but would also play smarter. The computer would win about half the time, just like in PvP where obviously players tend to win about half the time on average. Players don't want smart opponents. They want predictable ones they can learn to beat. And if the computer is going to be predictable, it is going to have to be far stronger to pose a serious challenge.
SMH - you clearly don't have an r4 GP
If you think she's s**t with a reduction of Bleed from her Heavy, I would suggest exploring her uses more.
You're right - it is my opinion and you are entitled to yours. You make a few valid points here and I am not interested in debating the definition of a word.
Her other abilities even working correctly yet?? Cause as far as I know people are still evading after reaching way beyond 50 hits even. Yeah, her bleed will always be great. But I used that heavy for extending those bleed times. Not for pinning in a corner. So as of atm, till she's fixed fixed. Yes, she is sh.t to me atm. Can't use her for what I thought I'd be able to use her for to begin with tho anyways and now making things worse before making sure they're better.
That all depends on the AI in the situation we're talking about. It's a fair assessment that no Champ is capable of preventing 100% of Evade, in higher content especially. We know this to be true because the RNG still procures Evade. It also depends on the situation. Not all Evade is Passive. However, I'm going to assume you're referring to the usual Passive Evade. You're certainly entitled to your feelings, but I wouldn't classify her as s**t. Not by far. As for that recurring Bleed, the problem is with the combination of that Bleed and Enervate. It's not hard to understand that any Champ that can corner an opponent and spam a move that prevents them from retaliation is exploitative.
Lol, it took 600+ hits to kill a RoL WS with 4* r5 gwenpool. With a 5* r4, i think i would be around 400.
Now LoL Juggs has 3.4 M health. That's around 7 times the WS, plus juggs has some passive physical resistance as well. It would literally take 2000+ hits that way. Anyone doing that in LoL would be out of their mind. So please.
Also you keep on saying it was the strongest bleed in the game, no it wasn't. At r5 it does like 1k damage over 6 seconds.
The longer bleed is 6k over 27 seconds, now that is a totally different thing. It has a 100% chance to proc, and it only procs if the opponent is currently bleeding.
Exactly, and you probably did. And now you are just finding excuses to get RDTs so that you can rank up a better champ. Which won't happen haha.
You have to use a SP2 with magik. Which the AI will most likely block while it's getting up from the ground.
But with GP, you don't need to do that. Just keep on spamming heavies till they die.