**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Vision buff confirmed?!
The net trade off for less than 100% exploration is actually better now than it was before. It produces slightly fewer season points but a much better trade off within the war itself because defenders remaining aren’t counted for 250 each.
You can leave a lane up for 600 points. You can make up that 600 with 10 diversity (300) and 4 attack bonuses (320). So it punishes the type of boss rush that’d go straight down one lane, but a controlled partial clear actually isn’t bad, especially if you’re in the camp that realizes it’s not worth spending glory on war.
-- no timers
-- no boosts or potions allowed
Makes it quicker and harder.
For this mentality to change in my Alliance, I think the rewards in the P4/G1 range would have to be A LOT better.
If it happens to lower tiers, then yes. There wi be an outcry. Not sure if T1 folks will complain a lot.
In last summoner sanctum I told them to make new defense tactics that counter some champs (quake, ghost..) and when I heard about new tactics (just after few days)👍🤘😊
I just want a bigger pool of champions that supports these new tactics specially for high ground...
People and some YouTuber are upset and they are saying why only quake.. believe me they will are working for it too (like if opponent miss a attack then they will not take any damage for opponent's next attack.. or guaranteed crits with not do any damage if opponent's is not suffering from a debuffs other than weakness)
Soon people have 2 option to counter quake or ghost.. in future they should have make something that will counter both champs..
Officers are saying now they should work more because of attack tactics.. why! You have option to use or play without any attack tactics..
I believe next season will be more enjoyable (not for you quakers), they also removed some most tricky nodes!
Don't know why people are upset (for quake?)