**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
6.4.6 GM - Units
Deamon1337
Posts: 143 ★
Im in 6.4 and if i try the GM in 6.4.6 i dont wanna go out of units half way through.
So my question is how many units should I save before going in?
So my question is how many units should I save before going in?
0
Comments
My only suggestion is no power through method if you don’t understand the mechanics of each phases. It’s not worth to dump units when you even have no idea of the following words: competence, blunder, wounded, infuriated, etc.
69 potion's
6 revives
My team was The Champion (awakened 6sr1) with Luke Cage synergy, which enabled me to intercept without worrying about getting stunned. Intercepting helps the fight go faster because you build good tokens, which boost your damage during wounded. I know The Champion is not the best champ, but the LC synergy made him great for the fight . . . until Phase 3, reverse controls. I switched to PX and completed the fight with only one more revive.
Good luck.