**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Gauntlet Terrax - No Quake or Namor, HOW?
Mikeymonstes
Posts: 151 ★
I have tried numerous options:
1. Magik - not reliable at all. May be able to out pace rock field 1/10 tries but will not be able to get fight down
2. Gulk - Semi reliable. But after a while the rock field goes away and you are screwed, get him down about 10% her run
3. Omega Red - Doesn't work at all
4. Sym Supreme - Doesn't work at all
5. Doom - Still takes too much rock field damage
1. Magik - not reliable at all. May be able to out pace rock field 1/10 tries but will not be able to get fight down
2. Gulk - Semi reliable. But after a while the rock field goes away and you are screwed, get him down about 10% her run
3. Omega Red - Doesn't work at all
4. Sym Supreme - Doesn't work at all
5. Doom - Still takes too much rock field damage
Post edited by Kabam Porthos on
8
Comments
And I'm serious actually. Although I just did it for fun and backed out
Namor. Unfortunatly he is only sig 60, i could bring him up to 80. would he be able to do the fight, or will i die to rock shield too fast?
Magik is working fine on him was my second try on him
And him to just after