**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
The problem, is that they've also made it a desirable arena for many veteran players. It's the very first time you can grind for a basic 6 star champ. I mean, have you seen most of the champs released this year lol? In a lot of cases the basic will have more powerful champs in it. Yet, end game players are being forced into the Featured to what, knock ourselves out going for meme tier champs? I'm good, thanks.
I think it would be different if we had the ability to participate in this arena without our rosters being handicapped for a year already or something. And after that, it's going to be altered to suit progressing players. That wouldn't feel as bad. At least I had a chance to enjoy an arena I waited years for the arrival of. This is just being done right out of the gate... Like, it's announced, a few cycles are run, then it's fundamentally changed? Before we even had a chance to enjoy it. Just to adjust some milestones? Seems like there's gotta be a better way to fix it without fundamentally changing the arena a lot of us were excited about. If not, scrap the dang 3 arena system and make it 5.
Trials 1-4 star
5 star basic (which we never had before and would have been exciting to me at a previous progression)
5 star Featured
6 star basic
6 star featured
Combining the 4, 5, and 6 star arenas into one seems to be a failed endevour to me at this point.
Edit: Though, I can already see complaints from progressing players about not having interest in any 5 star arenas. Even though I know I would have been stoked to have an easier time to target 5 star champs a little while back in my progression. Because there's this new idea that one can just skip entire rarities of champions now days. And regardless of how much time some players have or have not already put into the game, they feel like they need to only pursue the highest available rarity. This also goes hand in hand with content rushing vs exploration I guess.
I even never really made a statement what I personally, for myself, would prefer on arena changes. 😅
I asked if it would be better to cater to 2% or to 40% incl the 2% ...
So I have to give a status report to you before my opinion gets classified 😂😂
Have done everything except the new 7.2, cause I haven’t decided yet if I want to try for legends. So, Act 6, 7.1, abyss, every variant etc.
I feel like my 6* champs are not enough? Ok, thanks, Good to know.
Any further conversation leds probably to nothing again, so feel free to stop responding with new assumptions/accusations.
At least can win a decent new 6* in basic arena… will help grow account and reduce the next grind.. oh wait - no it won’t as we decide to completely devalue them to appease people.
Is madness that actually growing your account now has no benefit.. yet the majority seems to not understand this concept
although you/we will not know the full extent of how it effects summoners until the first opne has been completed.
having said that - I really like what you have done in the trials, you have basically kept it the same as the old 4* arena BUT with the new reward structure have added the old summoner trial and the old 3* arena without having the extra grind - this is massive and it will help beginners so much.
I like the basic 6* being brought back inline with the new old 5* one with a max 12m rewards.
the only thing that anyone will really have an issue with is the 6* basic points structure in the featured arena -
massive improvement to what the "old new one" was like.
well done
all kabam have done is essentially put all the rewards that where in the old trials, old 3* and old 4* arenas into one, instead of grinding 30 milestones, you only have to grind 20.
much better for the new players who are developing as those arenas where anyway meant nor the new players who don't have or cannot at their stage get 5 and 6 stars and for that matter a large 4* roster too.
I'm still going to grind them
In the endgame, you are, in all fairness, a casual grinder who does one arena, like @Monk1 . You get burnt a little unitwise but your shard gains are still high. I call that a win.
I do all arenas for milestones, and two arenas on weekends for 1-5%. I think, for me as an endgamer, this is a huge win because my grind is reduced. I can focus my 6* in one arena, do two rounds of my 50 r5s in another arena for 4mill points, and cycle my 4* as many times as possible for summoner trials. Big win, more units. You may have a casual viewpoint, but make no mistake, you do not speak for "all endgamers".
I earlier agreed with you that this change, whilst making a few less units for me (no big deal) actually makes it easier to run parallel arenas. Which by the very nature will make getting the 6* basic champs a lot harder for smaller accounts.
I personally feel this new change just over complicated everything and shows a real lack of direction.
People honestly should just be grateful how many units are on offer in the arena to start with. With battle chips giving good units one could argue it is almost too many
Honestly, one of the most BS things I've read here lol. Units from BC is totally RNG. There is nothing to say BC gives good units. The only guaranteed units are from the milestones.
If people should be grateful that there are units in arena and stop asking for it to be how it was, you should be grateful you can get 6* in arena and stop whining.
I've had people in my alliance open over 300k BC at one shot and get zero units. And this has happened multiple times. So even if I haven't opened as many as you, I know what RNG is and how it can seem that units drops are good or not.
Units in milestones are guaranteed rewards. It's one part of the game where you don't have to worry about RNG.
Yeah 25m isnt hard with 6* at all.