**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
But yeah its another milk the wales i guess 😤
I want to be careful with this statement though. I'm just giving you the actual reality of my personal situation. I still believe that any player who wishes to compete for any champ at anytime (whether it be one or all of them) has the right to participate and compete for them without suffering a handicap to do so. Especially in a competitive game mode.
1) The modified featured 6* was awesome and should not have been reverted back. This was a really good change and reflected the progression of our 6* rosters "out growing" the 12M milestone. Many players were already doing well over the 16.5m as the cutoffs for the ranked rewards had crept up to these amounts anyways. The modified 6* featured allowed us to gain some additional rewards along the way, and this was great. I'd like to see the 200 unit / 16.5m version come back.
2) Far too much emphasis has been placed om the 4* arena. I recognize that this is somewhat needed to help progressing players because they made the 6* basic and featured arenas unavailable, but 4M points in this is just way too much. Even with maxed out 5/50 champs you are looking at 100 rounds. While this might be technically equivalent in "effort" to the old 2* / 3* / 4* arenas, this is only true if you are using max rank 4*s. I have a pretty developed 4* Roster, but this is still only about 30 5/50s. This means I have to do 10 sessions to make this arena take the equivalent in fight count to the old arenas. But that is with a developed 4* roster. On my alt account (what we could consider closer to a progressing player I guess?) I only have 3 max rank 4*s... I know people in my alliance who have 0. People have entirely bypassed 4*s for a long time now, so the argument that this benefits new/progressing players is not really valid.
I think the milestones are way too high for what a player can reasonably achieve with 2/3/4* champs, especially if they aren't focusing on ranking up 4*s (which most people do not).
On top of this, I like to use the arena to "double up" on events and also complete hero use / arena combat / 7 hour quests / etc. However, being forced to do so much with 4*s means diminished points in these other events while I do my milestone grinding. And - the 4* basic gives fewer battle chips than the 6* featured, so moving the same "level of effort" down to a lower arena actually does result in fewer rewards on the whole.
I do like and agree with the change to the 6* basic arena, but I wonder if we couldn't just make this available to players sooner to help the argument that newer players don't have enough 6*s for the old system. I don't think they will be competitive in grinding for the 5/6* champs, so I don't see the harm in letting them have access to the arena.
Overall I feel like this response to the feedback was a half step forward and 2 steps back. More thinking needed to find a happy balance in my opinion.