**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Not only is he Tech but he has Slow on heavy. Anyone with slow or stagger on command would do good here.
But beyond that his debuffs are passive, thereby not being shrugged off quicker than normal. This champ is Goated for this fight
You get the same class nexus. You also get either 3 25%s or one full catalyst. I was in a position before 7.2 where I could’ve used those 3 25%s to form 3 full catalysts, and I would’ve had the other resources and a champ in each class good enough to pull the trigger.
One full catalyst nets exactly one champ, and that’s it. Especially if you’re going to use your newly r3 champs to take advantage of the nodes in act 7, you may get farther faster by stopping short in SOP.
I'm also wondering what older fights may resurface. I know there were some nightmare fights in The Contest (relative to the state of the game at the time). My memory is just not that great. Hmmm, could a 120k version of Slashed Tires Juggs be made relevant with today's attackers? Maybe..
Great combination of nostalgia and challenge. Hopefully nothing gets introduced that isn’t realistic to solo with the right skill(even if insanely hard). Would be great to not get a suped up abyss collector or something like that were you won’t solo no matter what . Make it a challenge and hard but not something that no matter the skill or effort you have to throw a bunch of revives at it.
The trick is to value the shards at what you'd be willing to pay in units (its different for everyone) and thats your pot budget. If you think you'll get it done under budget, go for it
I explore cav. every month without any revives. Can anyone tell me how much tough it is compared to cav. difficulty.