**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If its not fun just leave. My account was 1.8m and I quit
I hate the summoner trails arena, now I have to grind more time for the same number of units.
I have over 70 2* champs maxed out and over 60 3* champs maxed out.
Earlier 2* scoring (after multiplier*3) with 70 plus champs suppose I do around 24 arena steak, the points I get 24*2000 (approx) = 48000.
Now 2* scoring (after multiplier*3), the points I get 24*5500 (approx) = 1,32,000.
For reaching milestones after the 11th we need 3,00,000 points for each milestone so we need to do approximately 55 streak with 2 stars. Then we get 14 units.
Earlier I used to get 7 units for every 30,000 points and I have to do only 30 streak for 60,000 points and get 14 units.
The most annoying part is earlier 2* matchup is maxed 2* but now I am getting r3 4 stars as matchup which is tripling up the time taken for each fight
So technically all my maxed out 2 stars are wasted, except for the arena boost crystal there is no benefit for all the 3 star grinders as well.
Finally kabam ruined the fun of grinding for me when all my maxed-out champs are sitting there idle.
I am forced to use my r3 4 stars for grinding
It was not something the devs originally decided we should have, and then later changed their minds and decided we shouldn't have gotten. It was something they didn't fully appreciate the penalty associated with, and thus changed to better reflect the original intent. I understand the feeling that progress was lost, but this was progress that we were never supposed to have. It would be no different if the arenas originally launched with 6* champions accidentally set to 17,000,000 base points. Yes, it gives us a huge scoring advantage over players with small or no 6* roster, but correcting that would not be a regression of progress. It would be fixing a mistake. Changing the 6* basic arena from its original launch configuration to the current one was also fixing a mistake.
One more thing I should mention. The narrative seems to be that the devs were fine with the launch configuration and a bunch of whiny players messed it up for the end gamers. But that narrative is not really correct. The arena overhaul was a complex undertaking with a lot of moving parts, and there first iteration was the devs first, best effort attempt to implement a compromise between as many of the various factors situationally impacting players as possible. But it wasn't perfect, and the developers knew that given the complexity of the changes there was a chance they would have to make changes based on feedback and data. And the decisive complaint wasn't that 5* rosters were at a disadvantage in the new Basic, it was more that the arena optimized for 5* scoring was taken away with nothing to replace it. Basically, the 5* featured arena was promoted to the 6* featured arena, and the 4* featured arena was taken away completely and replaced with another 6* arena.
So now there were two arenas optimized for 6* scoring, and one optimized for 4* scoring, and none optimized for 5* scoring. When the current state of the game emphasizes 5* champions for the entire mid game. That was seen as highly problematic. It is true that a progression principle is that the higher rarity champs should have an advantage over the lower ones. But a stronger progression principle is that the rarities should form a ladder, with each rarity a step on that ladder. The game is moving towards a place where there's three main phases to the game. The early game where players work their way towards Uncollected status, the mid game where players move from Uncollected to Cavalier and towards Thronebreaker, and the end game where players are focusing on 6* champs (and whatever might come next). It makes sense that in an arena system with three arenas there should be one step on the ladder that optimizes scoring for 4* champs - the Trials - one arena that optimizes for 5* scoring - the Basic - and one arena that optimizes for 6* scoring - the Featured. Having two 6s and one 4 is not good for rarity progress. Having one 4, one 5, and one 6 is much more logical.
So then the question is: why not just remove 6* champs from the Basic entirely? Short answer: remove the 6* champs from the arena, and you remove the 6* prize from the arena, and that would be taking an opportunity to earn a good reward away from players.
Whilst I disagree about the summoner trials. Under old 4* arena, I normally need to fight 120 rounds in order reach ~2.2mm score for a 4* champs. Now you can have 4mm point with similar rounds, their scoring system adjusted. (note: I didn't break any streak)
If you divided 4.4mm by 96, you got 45k. It is the normal score with r5 4*. Just depends on how many you have. I almost collected the entire champ roaster in 4* btw.