**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Also Nice to see bigger numbers for bleed as opposed to what was largely previously seen as insignificant.
This buff, if we can even call it a buff, is so underwhelming, it almost looks like a lazy work just for the sake of there being something called a buff for July.
Very disappointing.
Ronin has some of the nicest animations, his combos are so fluid. There was so much potential here.
100 % missed opportunity.
While I do understand that not every champion update is aimed for end game content, that you want to encourage mid-game players to use champions in their smaller rosters, this is not a good way to do it. These players need simpler champions without complicated rotations, that can deal with multiple problems with their utility.
They are not going to rank him up now, he is not going to be used more. People will just wait for a better pull.
This is the kind of thing that would’ve made ronin worthy of a rank up for me back when he was an option, in spite of a slightly longer ramp up against bleed immunes.
These revisions aren't explicitly aimed at making Champs End-Game worthy. They're aimed at making them more viable in the overall current state of the game than they were previously. Not necessarily MUCH more, although that sometimes happens. Just not everytime. It's about bringing them closer to the middle more than anything.
Don't care for big yellow numbers, don't need him to be next beyond god champion.
Love the animations and design but find him awkward to play, that's all.
I’m not sure how to feel about the buff, but hopefully the pay off is bigger.
So we'll see what happens..
I love my rogue she was my first rank 5 and first sig 200 too, but if her buff steal could be updated to some of the new buffs and a little more time added, oooffffff is all I can say. Or if you change her to any type of contact (parry, or her touching opponent). Oooffff
If we are being real, most likely this will either make him stronger or very lateral.
The cooldown on immune seems long, but we said the same thing about falcon lock on and it is fine.
I just ask that ronin players wait to see what the buff is like.
Scrapping the tune ups is not the answer. It’s the degree of which the numbers are tuned up/down. I think recently kabam are playing it a little safe personally, I’d like to see them go a little further.