**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The bad news is that I hope this isn’t an omen of what the offers are going to look like this upcoming weekend.
Now at 2021 is just terrible and laughable.
Also, why the 5* and 6* offers are attached together?
I personally have a 5* 5/65 sig200 Vision, why I have to pay for another 5* that will give me some iso and few 6* shards, in order to get the 6* version?
And finally, where is the 4* Vision offer? It has to show up for years.
Easy pass for me 🙂
5* was for 1500 units last time.
If we consider that this offer gives the 5* and 6* for 6000 units, that means that the 6* costs 4500 units, which is no better than last time and this time you are forced to pay for the 5* version too.
Offer is out of touch with the champion values and how much a 6* is valued for TB level player, let alone 5* values.
A good offer would have been 5* Vision for 1200 units and 6* Vision for 3000 units.
That would be tempting for the players to spend their units, and Kabam profit through that drain on the upcoming 4th July offers, as it would drove a big margin of the vision offer buyers to buy units for the 4th July unit offers too.
What is the reasonable units cost to get a class AG (no selector)?
Hopefully they give us another chance on 4th of July, but I’m not sure if they would. Vision only comes once a year.
I would personally not buy a regular 6* for even 3k units to be honest. Maybe I would buy a Nexus for that price, but then maybe, especially with the 4th July unit offers round the corner.
That being said I think 3k for a 6* Vision, few days before 4th July offers, is more than reasonable if you want a huge margin of players to actually drop that units and drain them out.
That would be smart business. Now, they just made most players to keep their units.
Let’s hope 4th July offers aren’t so bad, because this time players will keep their money 🤣
The featured Cav has a 4.5% chance to drop a 6* champ, which means on average you'll get a 6* champ every 6667 units spent. But the Cav has slightly better return than that, because it also has a 24% chance to drop a 5* champ. If we assume every 5* drop generates 275 6* shards (from dups) then the actual unit cost per 6* champ drops to 5814 units per 6* champ. In the best case scenario of every 5* drop generating a max sig crystal and that crystal dropping shards, the effective unit cost per 6* champion becomes 5155 units per 6* champ.
The standard Cav does better because of the TB discount. Here we get a 3% chance for 6* champ and 16% chance for 5* champ which equates to 5087 units per 6* champ assuming 275 shards per 5* drop, or 4510 units per 6* champ in the extreme case of every 5* champ ultimately generating 550 6* shards. Between the two crystals we have a range of 4500 to 5800 units per 6* champ, with the vast majority of players ending up mostly between 5k and 6k (even the 5800 unit number requires every drop to be a dup).
There's one other direct unit offer place to check: the Cav completion bundle. You can get that bundle for 2975 units. It includes, among other things, 5k 6* shards, 15k 5* shards, and 5 Cavalier crystals. If we just look at the 6* value contained in those crystals and shards, we get an average cost of about 4171 units per 6* champ. This offer is "fuzzier" for two reasons: first it contains other stuff which is difficult to factor out of the cost, and conversely it is a much more limited offer (you can only get it once per month).
Generally we expect bundles of stuff to be offered at significant discount to its components, and we expect limited quantity offers to have more value than infinitely repeatable ones. So I think the Cavalier crystals are closer to the intrinsic value of 6* crystals in terms of the in-game unit economy, and the Cav bundle is a significant discounted offer relative to that.
One more place to cross check the thinking. If 6* champs were valued somewhere around 5k-6k in units, we'd expect them to cost a little less than that in terms of cash. Cash is worth more than (an equivalent amount of) units, and cash generally buys more than an equivalent amount of units (because you can acquire units without spending). The daily $5 (USD) special is buying (among other things) a Cavalier crystal. It used to be a regular Cav, which would be an effective value of about 3378 units per 6* champion (converted from cash). With featured Cavs in there, it is closer to 2435 units per 6* champion (this by the way includes the 100 6* shards in there). And as these are limited offers (one per day) they probably represent higher value than the intrinsic value for cash. So cash seems to be valuing 6* champions somewhere in the vicinity of an equivalent of 3k-4k units (slightly higher than the daily specials). Even if we were to attempt to reduce that by the value of the stuff outside the crystal the value would still likely be approximately in that vicinity (depending on how you valued that stuff). So that seems to be a reasonable place for a daily cash offer to land, if 6* champions were valued at something like 5-6k of units.
It is also worth noting that if we do these calculations for the Cavalier crystals before their odds were updated we get numbers closer to 15000 units per 6* champ. So it is likely that such a dramatic change in crystal odds represents an actual lowering of the relative value of 6* champs to units, and not something that happened without specific targets in mind. So those numbers likely represent some actual real (explicit or implicit) valuation target for 6* champs.
If memory serves, the last time a 6* Vision was offered, it was 15k Units. Correct me if I'm wrong.