**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Until Kabam confirms this is the Summoner Appreciation Event, you can't call what they've announced, the appreciation event.
Firstly it has always been a calendar
I can kinda see a kill this for a reward
but this is a kill this to kill that to get this item that you cash in for a reward
This better not be the appreciation
There is still a lot of free stuff in this event.
But don't do it if you don't like it. People with your attitude don't deserve appreciation for anything because you can't even appreciate the free stuff you're getting.
Here is a video from 2017 where it was a months long event with week 4 having a 7 day calendar. So no, it hasn't always been a calendar.
https://www.youtube.com/watch?v=54BG8iIdgCg
I canβt watch the video just restarts everytime(my connection is not that good)
So I was wrong about the calendar not everyone is accurate and want to be
So what was it the 2* arena
And Iβve spent thousands like 2
Iβve stopped now
Whatever I get now is me just having fun because if I didnβt have fun Iβd delete the game
Iβd still pay if I could but I canβt
Again sorry if my drunken post
Made you mad but for the majority of appreciation has been a calendar
$15 for the Resort pass
$20 for the Resort pass+
$35 plus tax in total for all the extra stuff plus the free Camp version.
This is calculated MCOC revenue, extracted from Netmarble's financial statements. It *looks* like Q1 2021 (covering the first three months of 2021) has gone down dramatically, even compared to prior comparable quarters. The problem is that this *isn't* in fact, MCOC revenue. This is MCOC revenue calculated from Netmarble's reported percentages which are rounded to the nearest whole percent. When they say a game comprises 13% of revenue, say, it could be anything between 12.501% and 13.499%. So that graph is misleading. It should show error bars with plus or minus half a percent of conversion round off error:
Except that's *still* not MCOC revenue. Netmarble (using standard reporting norms for international Korean companies) reports revenue converted to Korean Won. In other words, when I spend $5 on MCOC, Netmarble receives $3.50 from me (Apple gets their 30% cut) but they are then converting to Korean Won to report it. If the exchange rate is high, this could convert to a lower amount of Kwon than if the exchange rate is low. But they are still getting less money either way, right? Wrong: Netmarble almost certainly doesn't actually convert the money at that moment: they probably keep the cash in US dollars to prevent having to spend money to convert it to Kwon and then convert it back when ever they spend money in the US. In other words, the amount they report doesn't actually precisely reflect the money they received. There's a margin for error based on currency conversion (more precisely,.currency conversion that didn't actually happen, but the financial reports assume occurred for reporting purposes).
And we can't correct for this, because Netmarble doesn't report how much MCOC revenue comes from the US, or China, or Germany. They report general regional break downs, but not per game. So we have to guestimate. But what if we look at the overall currency fluctuations and differences in exchange between major regions (US, Europe, etc) and instead of trying to guess the target, we just estimate the margin for error accountable to currency exchange:
I've now highlighted Q1 2021, Q1 2020, and Q1 2019. Would you still feel comfortable saying we *know* MCOC revenue dropped significantly compared to prior comparable quarters of years past? Is *that* the data that is being used to say Kabam is making all sorts of decisions to make more money?
Here's what can happen if we don't hedge our conclusions with a very healthy amount of caution with regard to these kinds of sources for uncertainty. This is what MCOC revenue looks like if I just assume all the revenue came from the US:
If I do that, Q1 2021 isn't even the worst Q1 in MCOC's history: it beats Q1 2020. The difference between the first graph and the last graph is entirely due to the fact that the US dollar and the Korean Won fluctuate in value relative to one another quite a bit. And as US revenue almost certainly comprises a healthy chunk of MCOC revenue (but of course, certainly not all of it), this induces a pretty large margin for error for the revenue generated in dollars but reported in won.
This is all fun and games to the quants, and I'm no exception, but we have to be very careful going from "the data looks like this" to saying "Kabam is making decisions because they are seeing this." Anyone doing that is way, way out on thin ice. The data we have doesn't allow us to make that kind of precise statements about revenue, and thus any strategic analysis based on that data would be equally shaky.
Plus people have been complaining about the game being pay to win for as long as I've been on the forums. And the refrain has always been the same: sure it was bad before, but now it has crossed the line. It used to be that only spenders could have the highest prestige, and thus only they could get the juiciest rewards from AQ, back when AQ rewards were the only juicy rewards around. Then it was pay to win AW, Cavalier crystals were pay to win, the Sigil was pay to play, every J4 and CW sale was pay to win, and Thronebreaker of course is pay to win because only spenders can overcome the RNG that holds people back from becoming TB (which is not true, but a lot of people still say it).
And now we have an event with half of it accessible to free to play players and half of it accessible if you pay. Some people are acting like Kabam just woke up yesterday and decided to turn the game into pay to play. They haven't. The game has always been highly accessible to free to play players, and has always had a spending advantage for those who wanted to spend and keep the game running. This isn't something new: this is no different of a mindset than what the game launched with.
Kabam got purchased by Netmarble. Netmarble makes money on MCOC. Kabam is a wholly owned game studio. The devs make a salary. If Kabam makes fifty million dollars a year in profit or a hundred million dollars a year in profit, the devs still make the same salary. They have a vested interest in making sure the game is profitable so the game doesn't get shut down and they all have to go work for EA. But beyond that, the devs do not get more money in their pockets from the game profit.
The Kabam developers self-interest lies not with the game making as much money as possible, but rather in the game being as successful as possible for as long as possible. A moderately profitable game that lasts for another ten years is a job they get to have for ten more years if they want it. A highly profitable game that only lasts for another year is a big bunch of money for Netmarble, and a bunch of developers looking to work.
Why would any game developer deliberately choose the latter over the former? That would be nonsensical.
The game developers often do things I find inexplicable. But that's because *people* often do things I find inexplicable. Whether I think they are stupid, crazy, or generally looney, they tend to act in their own best interests, at least as they see it. And the developers' self interest is to make the game profitable for as long as possible, not as profitable as possible for now.