**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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This could also be down to like mentioned above, perhaps AI recovery speed / medium speed.
Edit: Everyone seems to be saying the parry window has changed and they're getting hit in the face, if the parry window has changed you'd still be blocking the first hit. It's not the parry window if you're getting hit in the face, it's an input/responsiveness issue.
Mega props to Kabam for jumping on this so quickly with acknowledgment and compensation though. 👍🏼
Kabammagic...Hope this gets fixed soon, as much as free stuff is nice, I would prefer the game to be working.
2) Red Hulk and Purgatory ; honestly cannot remember clearly since the problem seems intermittent.
I also wound up needing a revive on Legendary SQ, which I am ashamed to admit. Took max 5* CapIW and a team of low-ranked Pools plus GwenPool to get the objective and got smoked in the face with a series of (blocked) combos. Forgot GwenPool was a Champion of the Universe and died ingloriously against the Champion.
Just made a hash of it all. Kind of like I’m doing in AQ now too.
I wouldn’t do anything that requires any degree of timing or sklll in game. Probably auto-complete cat quests, collect Clubs and wait it out. On my device, the game is silly bad.
Dr. Zola
Do I think this is a back door way to slip in a change that makes the game more “challenging”? I’ve no evidence it is.
But I would note that anything that makes basic mechanics unreliable (and that’s how I would describe what I see now—it’s not really just an early-late timing thing), no matter how tiny it may be, is a material change in the game. And if any player decides he/she doesn't like it, I’d fully support trying to refund whatever resources they may have burned the past 30ish days.
Also: as a frame rate/speed alteration, it doesn’t just affect parry—would you consider it a good thing to discuss whether we should have “perfect dex” as well as “perfect parry” requirements? I don’t.
It’s all well and good to give the top .01% of uber-dedicated players an extreme challenge, but there are many more who turn to MCoC for fun and something less than extreme challenge. Probably ought to consider doing something more than just a vanilla parry tutorial if you want to monkey with how the game gets played.
So, no. Not time for that conversation. Time to get the game back up and running normally. If the best idea for making content challenging is what feels like a pRNG approach to basic mechanic reliability, then I’m good with MCoC folding up its tents and heading off into the sunset.
Dr. Zola
To add, changes I could learn to live with and would reluctantly, but probably, learn a new approach to fights. However, as you point out, the RNG of the base mechanics of whether an action you press is going to work or not, isn’t something I would just deal with. That’s not the game I’ve spent 6+ years playing and grown to love. That would be my cue to get a real life 😀
Well it was not known to me as an issue to after the run. Playing the side quest right after same issue. Then notice alliance chatter about parry/blocking issues, then came here to confirm. For sure would of waited to after fix if I knew.