**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
We've seen with Airwalker that champs can have different abilities on attack/defense. Better to do the same here.
Either way, changing it without any post stating the same isn't cool. Just fuels the silent nerf theories.
Say you get permanent 50% extra damage (I don't know how much it is, but even at 1% you get same result eventually) after sp3, then
x = (x-2) * 1.5
3 = 0.5x
x = 6
i.e. at 50% boosted damage 1 sp3 and 4 sp2 will give as much damage, as 6 sp2 without sp3 damage considered. At 5+ sp2 you benefiting even more. For longer fights like aol it is important, and if it was a more potent damage boost, you'd benefit from it even faster.
I'm actually surprised they nerfed bishop. Not like it was anything op there. I'm not surprised it was done in such a un-transparent manner though.
It bring back his parry power gain, with I would prefer, but wich is less likely to happen
On attack, his damage is in his sp2. In most serious fights, he’d never reach 25% health damage on his sp3 regardless so you’d never run up against the damage cap.
On defense, you’d still be punished for making the mistake of pushing him to his sp3, but it wouldn’t be a death sentence.
I feel like this is an easier solution from a programming perspective than having different offense/defense interactions, but then again I am not a programmer.
The SP2, meanwhile, is the damage dealer that you want to end fights with to carry over your power, even if you'd ideally just save up to an SP3 to immediately start the next fight with that Energy Vulnerability debuff on the opponent.
I think that a fair compromise could be to make it so that, if you do end up finishing the fight with an SP3, you automatically place the permanent Energy Vulnerability on the opponent the next fight before being bumped down to 0 power.
If they bring out new/reworked champs that counter some champions specifically then that is an indirect nerf to that champ.
Best example would be Ghost. Every 2nd champ has some way to counter Ghost nowadays with automatic amorbreaks or anti miss abilities.
I can see why they do it. But I don't like it 😅
I thought we got over BlAdE nErF in 2018 but apparently not
And the lack of communication done before and after the change along with just silently changing the spotlight doesn't sit right with me.
I don't know stuff about the Blade era but I definitely can see that they target Ghost and Quake in a lot of buffed and new champions kits (especially Ghost bc they prob said "damn we just never release Quake as 6*").
This is literally and with no argument the definition of an indirect nerf. They don't touch the champ (direct nerf) but they influence the environment this champ operates in.
And that is the right way to do this. It isn't healthy for a game to have only 2 champs to beat everything.
But I'm biased in that way that Ghost is my main.
So obviously I don't like it (that is human I guess)
Don't misunderstood my comment for "hurr durr they nerf my champs I want rank down tickets"